Wraithkal: The Indie Gaming Corner
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‘Alchemic Archer’ Impressions: My Arrows Shall… Blob Out the Blobs?

You know what my favorite thing about blobs is? How they react to my potion-tipped arrows (which is totally a thing in Alchemic Archer... and probably elsewhere too), exploding in a gooey, colorful mess! What I'm less fond of, however, is how even the dumbest of their kind will give chase upon spotting me, never giving up. Such a hassle. Oh wait, I have a bow and arrows, so... nevermind that last bit. DEATH TO BLOBS!
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‘SABRE’ Is the Slashiest Four Color Score Chaser, and a Great One at That

Have you ever played a twin-stick shooter and wondered what it would be like if instead of spraying bullets, missiles, and other crazy weaponry, you were instead... armed with a melee weapon? Probably not, but even so, SABRE is a perfect example of just that. Nothing but you and a very short-range blade between you and an infinite swarm of pink balls. Oh, and you'll be playing as that cyan ball in the middle of... a cyan circle.
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‘Nadia Was Here’s Battle System Makes Fighting For Amytah’s Sake… Genuinely Groovy

A warrior, a thief and a spellslinger (or a mage, I suppose). This uncanny trio of adventurers have but one goal: to rid Amytah of whatever is currently wreaking havoc across the land. In order to accomplish this, as is true for most RPGs, they shall be forced to fight. A lot. It's a good thing then, that combat is actually where Nadia Was Here truly shines, based on the pre-release demo. In fact, I'd almost say that semi-turn-based battles are rarely this interesting...
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‘Swim Out’ Pits Red vs. Blue Swimmers in Particularly Puzzling Pools

I've been many things in video games over the years, from a mighty pirate captain to a scared little girl (quiet in the back - I said 'in video games'!). Many things indeed. But a swimmer afraid of touching other swimmers? That's certainly a new experience, and yet, the turn-based puzzles in the Swim Out demo were surprisingly enjoyable - if a bit simple. At first.
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‘From Light’ Demo Impressions: Photography Holds the Power!

Somewhere, in a galaxy far, far away, paradise exists. Or rather, Paradise 252-B, which is where Lumen - From Light's protagonist - will be spending a fair amount of time, following a rather cryptic message from a friend. Paradise it most certainly isn't, as for starters, the whole place looks like it's falling apart, abandoned ages ago. Surely that is not the case, though? Surely it's just going through a rough patch? Yeah, no such luck...
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‘Double Kick Heroes’ Demo Impressions: Post-Apocalyptic Heavy Metal Survival!

You can't kill the metal, or so they say, but in Double Kick Heroes you most certainly can kill with it. I mean, hooking up a bunch of handguns, shotguns, grenades and other weapons to a drumset counts as being... just that... right? Right. Probably a tad crazy, and yet, banging a drum (quiet in the back), hitting all the right notes, is the only way you're going to survive in this post-apocalyptic world. Because zombies are constantly chasing you, and your only defense is to go on the offensive - WITH METAL!
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‘Bokida – Heartfelt Reunion’ Demo Impressions: the Power to Reshape Entire Worlds

It is often said that the universe is vast, perhaps even endless, and in a strange way, Bokida - Heartfelt Reunion certainly embraces this theory. See, in this game, worlds long to be reunited, and I don't mean those living on them. No, actual worlds - or planets - are in fact lovers, separated by... well, who's to say, really? Whatever the cause, your job as the all-powerful messenger is to bring them back together. Unleash your creative side and make it so that light and darkness shall no longer be kept apart!
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‘Usurper’ Demo Impressions: I Pity the Demons…

From the moment the Usurper demo begins, the tone is set and you better believe that it is played to a wonderfully weird melody. One of demonic horrors, wizardry, oversized weaponry, and of course, a grand evil to vanquish. All that and more, in this alternate timeline 1989 London; or rather, some of it, as this demo does offer but a slice of the stylish action. What a slice, though!
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‘Empty.’ Impressions: Furniture, Why Won’t You Vanish?!

The rules for whatever dimension Empty. takes place in are simple: if something is invisible, it disappears. Instantly. No exceptions. Oh, and by invisible, I mean... well, camouflaged. Kinda. In the 'orange object against orange surface is invisible, and thus, gone' way. Because that all makes sense, right? Not really, but who cares, so long as it makes for an interesting puzzle game?
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‘Takume’ Impressions: Dealing the Hand Life’s Played

I don't know much about Takume, protagonist of same named game. Pink, long hair, odd wardrobe, rater pixelated - that's about it. Oh, and she is trying to find her sister... in a strange, unfamiliar place. Confused? Now you know how I felt while playing this one, although it'll all make sense in the end. I think. Heck, if it turns out I'm wrong there, at least you'll (hopefully) have experienced a groovy adventure.
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‘Lost Answers’ Impressions: Will the Killing of a Clown Bring Tears of Joy?

There's no denying it: in Lost Answers, you play the role of a killer; or so the game would have you believe, but is that really the case? Did you actually murder the dead guy in your apartment, or is something far more sinister going on? Whatever the case (get it?), your best bet - at this point - is to enlist the aid of a mysterious stranger. Unfortunately, the price for his help is for you to... kill a clown. A rather uncanny pointy and clicky mystery, this one...
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‘The Rainsdowne Players: Opening Night’ Hits the Stage With a Disgruntled Audience

Throwing various items at bad performers is a thing. Or rather, it used to be. Thankfully mankind is more, well, civilized in this day and age. Unless you're the poor duo trying to put on a show in The Rainsdowne Players: Opening Night, as here, you'll have to dodge all kinds of objects from a disgruntled crowd. Everything from bottles to paper planes will be sent your way, adding to the already challenging aspect of entertaining random strangers. The definition of 'tough crowd', really.
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Who Needs a Referee When You Can Have ‘Karate Basketball’?

After playing a few rounds of Karate Basketball, I'm left wondering if its creators are completely bonkers, brilliant, or a bit of both. Probably the latter, as mixing the two sports are surprisingly entertaining! I mean, why settle for playing by the rules to acquire the ball when you can punch and kick instead? Oh, and passing the ball doesn't mean you're safe from a beatdown either, even though… it kinda should. Or should it?
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‘Bees Won’t Exist’ Impressions: Time to Teach Them a Sting or Two

Much as I dislike bees, they're hardly a major nuisance… in this world. See, in whatever alternate dimension Bees Won't Exist takes place, they're pretty much in charge. No one really knows how or why, but one day, giant bees simply appeared - and the rest is history. Oh, and just in case you haven't figured that part out already: you've been tasked with defeating these vile creatures. Bee the best that you can, and all that good stuff. Fight!
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‘Sentry Knight Tactics’ Impressions: Hack, Slash, Snipe and Heal

Being warriors of the King's Army isn't the worst gig out there. You get to journey across the land, helping people in need, making the world a better place and all that good stuff. Simple enough and quite manageable. But then one day, some jerk decided to launch an attack from another dimension (wait, what?), basically waving a red flag in front of every last hero in Sentry Knight Tactics. No more easy times and no more mr. nice guy. Death to the invaders!
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‘GERM’ Impressions: One Virus to Gobble Them All?

Ain't easy being a tiny microorganism - or whatever germs are - in this land, danger lurking in every shadow. But hey, at least there's no shortness of food to smash to pieces and gobble up! Ah, the destructive nature of a germ. So simple, so peaceful, so… hungry. Always on the look for that next meal, as only when all have been dealt with, shall the door to the next area reveal itself. Such is the way of GERM…
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‘Quur’ Impressions: Sometimes, Color Speaks Volumes

So, you know how some games take away control from the player to showcase some grand intro or backstory before finally letting you play? Yeah, Quur is the exact opposite, in that you immediately get to control a rather odd being, able to manipulate its surroundings by way of the Color. Because in this world, 'color' is not just a visual aesthetic… it is everything.
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‘Mars Underground’ Demo Impressions: Today Is Also Tomorrow… and Every Day After

Mars - Mars Underground's protagonist - could be worse off: new school means there's an opportunity to make new friends and leave what was / happened behind. Because everyone has something they'd rather just wasn't, didn't happen, or some such. Unfortunately for Mars, something causes him to relive the same day, over and over, the world ending with the arrival of night time, everything resetting the following morning.
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‘Necrotic Drift’ Impressions: Text Adventuring Like It’s 2004 Again

Jarret Duffy is going through a rough patch in Necrotic Drift. Not only is his relationship with Audrey on shaky ground, he's also stuck with a $5.51 per hour job and his roommates are far from the most civilized bunch. So with all that already plaguing the poor guy, what else could possibly go wrong? Well, let's just say that before this night is over, Jarrett and his friends are going to learn why you shouldn't mess with the supernatural...
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‘Dinner Date’ Impressions: Check, Please!

Remember that feeling after inviting someone to dinner where you're sitting at the table, waiting for them to show up? Anxiety levels rise, you find yourself constantly checking the clock etc. No? Lucky you. Maybe you should try Dinner Date then, because here you get to experience that exact scenario in a video game, as seen from the subconsciousness of one Julian Luxemburg…
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‘Cubotrox’ Alpha Demo (0.1.3) Impressions: ‘Dr. Mario’ Plus ‘Picross’ Equals Fun Times

One by one, colored cubes appeared, waiting for me to blast them into their rightful place, recreating what was once a groovy picture. From burgers to watermelons and even a sword was on the list of broken items that only careful blocky color manipulation would be able to restore. And only with proper fast reflexes might one be able to accomplish this goal, before... the time was up. Because the clock's (almost) always ticking, in Cubotrox.
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