This time the spotlight will be shining on TowerClimb, a platformer with procedurally generated levels and permadeath (uh-oh). A lot of people seem to prefer “brutally challenging” over “I can do this!” nowadays, and this one definitely provide players with the former! Let’s see if we can’t help it escape the cold emptiness of Greenlight limbo.
If you die, It’s most likely the result of breaking under the pressure, making a foolish decision in the spur of the moment, or making a foolish decision in the past (wasting resources).
As made clear by its title, TowerClimb is about… climbing a tower. The only way is up, and for the most part, deaths are both swift and frequent. Maybe you’ll fall into a lava pit, be eaten by a nasty monster, fall from too great a height, or meet your untimely demise in one many other ways, but die you will. It’s a game that rewards patience and skill, yet at the same time it doesn’t hold your hand (for the most part anyway). This means you’ll have to figure out on your own, whether or not that odd-looking object on the platform above is dangerous – take a chance and poke it, see what happens! Who knows, it might be an incredibly helpful item? Or maybe it’s an evil creature, just waiting to bite your head off? Scaling a tower has never been this much fun (or challenging).
So riddle me this, dear reader: why is TowerClimb still struggling to get through Greenlight? While the final version is not available yet, the beta has been out for a while (since February, 2012), so lack of availability is certainly not the reason. If you haven’t done so already, might I recommend visiting its Greenlight page and handing over a ‘yes’, if you like what you see? Remember: your vote matters!
TowerClimb (beta) is available for Windows from the official website, priced at $5 / €3.70 / £3.10 and without any DRM.