For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
#gamedev #screenshotsaturday I added chests and did some retexturing. pic.twitter.com/04yhYYUtIT
— Micah (@MicahLVincent) September 5, 2015
Man, Wizard Dude does not look happy at all!
#wip "Reversed" Asteroids: controls asteroids, not the spaceship #js13k #screenshotsaturday 10k & room for features pic.twitter.com/796A3QZLz6
— ?aëtan ??naudeau (@greweb) September 6, 2015
Not sure how that’d work, but darn if it isn’t a neat idea…
https://twitter.com/samurliko/status/640236808396107776
What? I know. Not really a screenshot. What can I say – I’m a Twine fan!
Vic Raider & The Vibrant Fire – inside the escape pod room. #screenshotsaturday #gamedev #indiedev #pixelart pic.twitter.com/2FNp3E7y2q
— Poffle (@Poffle) September 5, 2015
Why is he still in the escape pod room? Get into a pod and cheese it already.
#ProjectCrayon #screenshotsaturday #indiedev #gamedev #unity3d pic.twitter.com/4kaRWUkbWm
— Pixel Bones Studio (@pixelbonestudio) September 5, 2015
Is that a bearded crayon? If so, I approve.
Every exit can be looked upon as an entrance to somewhere else! #screenshotsaturday #indiedev #gamedev pic.twitter.com/agnow3tBvg
— FlatterThanEarth (@FlatterThan) September 5, 2015
…and now, time for some words of wisdom.
Some #AngryJohn explosions at night for #screenshotsaturday. Lights are still very WIP #indiedev #gamedev #libgdx pic.twitter.com/CrLVgMvJuC
— Łukasz Żmudziak (@lukz_dev) September 5, 2015
Angry John, eh? Wonder what pissed him off enough to go blowing stuff up.
Verthfolnir and The Unnamed Eagle attack!!! #ScreenshotSaturday #gamedev #indiedev #gamersunite #animation pic.twitter.com/dbUq2JQPDs
— Jotun #NintendoSwitch (@JotunGame) September 5, 2015
I’d say “what a cute birdie” for sure, if only it didn’t look so darn predator-ish, ya know?
Level select background! 🙂 #screenshotsaturday pic.twitter.com/hNoCfySsW0
— Evan Gibbs (@EvanEGibbs) September 5, 2015
Hey it’s the yellow brick road… without bricks!
Here's the final level of #gigagirl again. #screenshotsaturday #gamedev #indiegame #megaman #comingsoon pic.twitter.com/dxx86mxzPr
— Markus Latvala ? (@MarkusLatvala) September 5, 2015
GigaGirl, eh? I see what you did there. That and what CAPCOM never did. Not sure why.
A little piece of dialogue with Glux The Mage #indiedev #gamedev #screenshotsaturday pic.twitter.com/O9lgXF4gOI
— Vampade (@vampadegames) September 5, 2015
I’d say. That beard!
Inspecting the Fort in game on #screenshotsaturday #indiedev #gamedev on @JephyrImrak great assets #blender3d made pic.twitter.com/Q0AOygNnTX
— Empires in Ruins (@EiR_TD) September 5, 2015
Would you say it’s… fortified? Eh? Eh?
https://twitter.com/lexofmistland/status/640234613638492160
Waitaminute, is that a jack-o-lantern with horns?!
One more for #screenshotsaturday. Procedurally-generated, fully destructable city. The Hit's finally taking shape 🙂 pic.twitter.com/tCtgevAIQx
— Dan Stubbs (@dan_stubbs) September 4, 2015
Oh! A fully destructable city! YEAH!
https://twitter.com/DuendeGames/status/640332094565019648
Wrapping up this week’s Speculating Screenshots is a… boney fella. Yup.