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Speculating Screenshots (27th June 2015)

June 30th, 2015 Wraithkal Feature
Speculating Screenshots (27th June 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

New flamethrower lighting effects are sexy! #screenshotsaturday #indiedev #gamedev #mutantfactions pic.twitter.com/1ggwkrsuhh

— Geneshift (@Geneshift) June 27, 2015

FIRE! FIRE! Sexy lighting? Couldn’t agree more. Also, FIRE!

#screenshotsaturday #indiegames #gamedev #Metroidvania #StarLit We finish this year More info http://t.co/caO7jXIcnK pic.twitter.com/4FshmoKuUZ

— Rudolf Kremers (@RudolfKremers) June 28, 2015

Hmm… colorful, albeit a tad gloomy. Metroidvania? Well, that changes everything. I approve!

It is still sort of #screenshotsaturday, right? #renownedexplorers pic.twitter.com/ajx1dRzhc4

— Maarten (@Waarten) June 28, 2015

Show of hands, who loves some hexagonic TBS? I certainly do, and the cartoon-y visuals only make it better.

https://twitter.com/aeonofsands/status/614521199410970624

Creepy old man with a stick is creepy.

We're working on our night visuals.What do you think? https://t.co/lQXmbQYPMM #screenshotsaturday #gamedev #indiedev pic.twitter.com/BayYOgzONc

— Llama in a pajama (@_PajamaLlama) June 27, 2015

In the middle of the night… I go walking in my sleep…

Our new game called Steamville #screenshotsaturday #indiedev @indiegamemag #steampunk pic.twitter.com/EHFCrPJfHf

— Telehorse (@telehorse) June 27, 2015

Steamville, eh? Bet ya it’ll be a… steampunk game. Yup. Just you watch.

Plato: Working on audio events, but have some screenshots instead #gamedev #ScreenshotSaturday #madewithunity pic.twitter.com/Rc1VIJLy54

— ⦁ Stef Stivala ⦁ (@stefstivala) June 27, 2015

…disco inferno?

https://twitter.com/jdpalmerart/status/614839160625582080

Eek. Uncanny, yet somehow quite intriguing. So, that bottle?

There's those damn bird-fish-spermy things again swimming by. #screenshotsaturday 3 days to go http://t.co/ordywlG5Eo pic.twitter.com/RmmcCF5aPY

— Shape of the World (@shapeoftheworld) June 27, 2015

From uncanny to downright disturbing. What on Earth happened?

Started a #roguelike . #screenshotsaturday @indiegamemag #indiedev pic.twitter.com/U6Vu4XD9x3

— Rokas (@rokasvo) June 27, 2015

Ah, roguelikes. One of my favorite genres! That said… will the wall strike back?

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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