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Speculating Screenshots (15th April 2017)

April 18th, 2017 Wraithkal Feature
Speculating Screenshots (15th April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

And here's a quick play-through of that finished level. #PICO8 #screenshotsaturday pic.twitter.com/3TOBsTBfDr

— Matt Hughson (@matthughson) April 15, 2017

Not sure what’s going on (shocking!), but… I like what I see?

??? #screenshotsaturday #gamedev #indiedev pic.twitter.com/bW0g1Tbgk7

— Bearish (@Beariish) April 15, 2017

Block murderer!

I greatly underestimated her powers. #pixelart #indiedev #gamedev #screenshotsaturday pic.twitter.com/H2DBKz5VcD

— ITTA (@ittas_gun) April 15, 2017

What the… HOW?!

Bolo Bolo comin along #screenshotsaturday #gamedev #bolo pic.twitter.com/ubVaVAFUOv

— Nick O'Malley (@nomalles) April 15, 2017

Prior to actually clicking, I thought it was something with a pie. Color me disappointed!

More progress tonight. I'm planning on improving this but here's a start to #MiniBrawl's game over sequence. #screenshotsaturday #gamedev pic.twitter.com/iErQZfbA64

— Psychotic Psoftware (@psypsoft) April 15, 2017

Always nice to get a slice of pixel violence, ya know?

I added some smooth movement to the shader texture for a peaceful mood. #screenshotsaturday #indiedev #gamedev #shaders pic.twitter.com/pO1CE9Lyf5

— Tim McDonald (@DifferentName13) April 15, 2017

Mmm… pastel…

Taking a walk by the river. #ScreenshotSaturday #gamedev #madewithunity pic.twitter.com/sMDFp0MTiF

— ?Aidan ? (@aidanmarkham) April 15, 2017

Jump! Jump! Jump!

Warning: Side Effects may include flying in your dreams. #Blortasia #screenshotsaturday #WorldArtDay #VR #Art https://t.co/21M2fhL3Ih pic.twitter.com/RxE3EU8G7t

— Shape Space VR (@shapespacevr) April 15, 2017

Artsy.

Moving platforms are working again in #TalesOfLena! #screenshotsaturday #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/1NGEDYtDwP

— Siegfried Croes (@SiegfriedCroes) April 15, 2017

Return of the currency stealing platform!

Testing generating random colours, I foresee cool things incoming! #indiedev #indiegame #screenshotsaturday #gamedev #monogame pic.twitter.com/MGis0LbNM5

— SpiritWar (@Game_SpiritWar) April 15, 2017

The changing of seasons. Almost. Kinda?

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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