So many dots. Or are they in fact cubes? According to its creator, The Ancient Art of Staying Alive is made up of mostly cubes. Even though they look like dots. Well, let’s call them cubes from this point onwards, then. Cubes which, as of fairly recently, took on a rather competitive aspect, the Steam release featuring global leaderboards at launch. Who’s ready to climb the virtual ladder(s)?
Sure, the original release got an in-game ‘high score table’ at one point, but that was about the extent of this feature since itch.io doesn’t really have fancy stuff like that – or achievements, for that matter. That was then, this is now, and since The Ancient Art of Staying Alive is now on Steam, well, say hello to both of those things! Groovy.
That said, if you – like me – haven’t played this one since its original release, you may want to give it another go as quite a bit has been added to the mix: animated characters, boss levels, challenge mode tweaks, and a bunch of other quality of life updates. All in all, a much more feature-rich package than when I published my initial impressions, and a title I’m definitely gonna return to… and find myself near the bottom of the leaderboards. What? I’m old. Respect the elderly.
Ahem. Anyway, do try to manage those collisions properly, and maybe, just maybe, we’ll meet on the leaderboards. Somewhere. Bombs and teleporters willing. Hubert out.