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Time to Vote for the 2022 IGF and Game Developers Choice Audience Awards

January 31st, 2022 Wraithkal News
Time to Vote for the 2022 IGF and Game Developers Choice Audience Awards

A new year means new awards, and true to tradition, it’s once again time to vote on this year’s Independent Game Festival and Game Developers Choice Awards. Best be quick about it too as the voting will close on February 10 at 11:59 pm PT!

Between the annual Game Developers Choice Awards and Independent Games Festival Audience Awards, there are… many interesting titles; including a few that I hadn’t even heard about prior to venturing through the lists. So… let’s take a look at the nominees, shall we?

(Source)

24th Annual Independent Games Festival Awards Audience Award

  • ABRISS – build to destroy (Randwerk Games)
  • Behind the Frame: The Finest Scenery (Silver Lining Studio)
  • Cai Cai Balão (Look Up Games)
  • Closed Hands (Passenger)
  • Cruelty Squad (Consumer Softproducts)
  • CUCCCHI (Fantastico Studio)
  • Fuzz Dungeon (Jeremy Couillard)
  • Inscryption (Daniel Mullins Games)
  • JETT: The Far Shore (Superbrothers A/V + Pine Scented)
  • Last Call (Nina Freeman and Jake Jefferies)
  • Letter Lattice (Ethan Zarov)
  • Live Adventure (Live Adventure Team)
  • Loop Hero (Four Quarters)
  • Memory Card (Lily Zone)
  • Midnight Protocol (LuGus Studios)
  • Mini Motorways (Dinosaur Polo Club)
  • Nainai’s Recipe (Fan Fang, Mai Hou)
  • Neurocracy (Playthroughline)
  • Okthryssia and Saturnia’s Bureaucratic Adventures (Outlands)
  • Overboard! (inkle)
  • Papetura (Petums)
  • Sable (Shedworks)
  • SmallLife (Yueqi Wu)
  • Space Hole 2020 (Sam Atlas)
  • Sparkles & Gems (Resnijars)
  • Strange Horticulture (Bad Viking)
  • The Eternal Cylinder (ACE Team)
  • The Wild at Heart (Moonlight Kids)
  • TOEM (Something We Made)
  • Tux and Fanny (Ghost Time Games)
  • Unpacking (Witch Beam)
  • UNSIGHTED (Studio Pixel Punk)
  • Webbed (Sbug Games)

22nd Annual Game Developers Choice Awards Audience Award

  • Before Your Eyes (GoodbyeWorld Games / Skybound Games)
  • Boyfriend Dungeon (Kitfox Games)
  • Chicory: A Colorful Tale (The Chicory: A Colorful Tale Team / Finji)
  • DEATHLOOP (Arkane Studios / Bethesda Softworks)
  • Forza Horizon 5 (Playground Games / Xbox Game Studios)
  • Halo Infinite (343 Industries / Xbox Game Studios)
  • Hitman 3 (IO Interactive)
  • Inscryption (Daniel Mullins Games / Devolver Digital)
  • It Takes Two (Hazelight Studios / Electronic Arts)
  • Kena: Bridge of Spirits (Ember Lab)
  • Life is Strange: True Colors (Deck Nine / Square Enix)
  • Marvel’s Guardians of the Galaxy (Eidos Montreal / Square Enix)
  • Psychonauts 2 (Double Fine / Microsoft)
  • Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)
  • Resident Evil Village (Capcom)
  • Returnal (Housemarque / Sony Interactive Entertainment)
  • Sable (Shedworks / Raw Fury)
  • The Artful Escape (Beethoven & Dinosaur / Annapurna Interactive)
  • Unpacking (Witch Beam / Humble)
  • Valheim (Iron Gate Studio / Coffee Stain Publishing)
  • Wildermyth (Worldwalker Games / WhisperGames)
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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