This time the spotlight will be shining on Disastr_Blastr, a minimalistic shooter focused on chaos and mayhem (YEAH!). Let’s help it escape the cold emptiness of Greenlight limbo, eh?
-Revel in the unrelenting challenge of a design based on randomness and unpredictability, where no level ever plays out exactly the same way twice
-Blaze your merciless path of devastation through an expansive non-linear game world with 100+ stages of cortex-shattering cubic mayhem
-Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges
Shoot, shoot, then shoot some more. After that, maybe there will be questions to ask. Just not in Disastr_Blastr. Here, you blast the crap out of everything that moves and hope you’ll be able to survive the onslaught, as your foes continuously adapt, forcing you to do the same. Blast small cubes, large cubes, medium cubes – everything’s a cube cube, and cubes are to be shot to pieces, in this world! Oh, and that goes double for boss cubes, as these things take quite a few hits before going cube. Won’t be easy, but your own survivability is on the line here, so there’s no way around it. Fight or perish!
So riddle me this, dear reader: why is Disastr_Blastr still struggling to get through Greenlight? It’s been out for a while, meaning availability is not the thing keeping it in limbo. As such, how about visiting its Greenlight page and handing over a ‘yes’ if you like what you see? Remember, your vote matters!