Fear me, for I am the mighty Bloodworm! Or at least I will be, after eating half a dozen bad guys, at which point some might say that I’ve gotten a bit fat. But amongst my kin size (or length, I suppose) equals strength, and the more I consume, the more I grow; both in terms of size and power. One day, I shall consume EVERYTHING! Muahahahaha…
Oh and not just bad guys either (or, well, I suspect they are anyway – food is food!). Coins shall also disappear as I pass every last one by, accompanied by a loud ‘pling’. Whether from the currency, my stomach, or elsewhere, I do not know, but it is amusing nonetheless. Same goes for the ‘splat’ whenever someone is crushed underneath my weight. This world is indeed strange.
Unfortunately, it is also rather limited, in that the game only features a single, never-changing level. Seeing how it came to be during the Ludum Dare 33 compo, meaning Jonathan Whiting built Bloodworm from start to scratch in less than 48 hours, that’s hardly surprising. A shame, seeing how much potential for fun it contains, but by no means surprising.
Dragging/maneuvering the snakelike creature around, through narrow passages and across gaps, is definitely rather amusing, if somewhat simplistic. The music, silly audio bits and colorful – if slightly gory – gameplay does still come together to create something fun though. Something different. Something worthy of… the mighty Bloodworm!