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Speculating Screenshots (7th May 2016)

May 10th, 2016 Wraithkal Feature
Speculating Screenshots (7th May 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

DoGoS needs you https://t.co/u7p4eFnblD #indiedev #IndieDevHour #GameDevLatam #indiegamedev #screenshotsaturday pic.twitter.com/MQY9u7Qsf5

— OPQAM Studios (@opqam) May 10, 2016

Blow it up! Shoot it up! Shoot ’em up! SHMUP!

The cook's sketch! #indiedev #conceptart #screenshotsaturday pic.twitter.com/UfQ59TTcdy

— Blyts (@blyts) May 10, 2016

More like, the cook looks sketchy, eh?

https://twitter.com/fuzzgoddess/status/729728993683865600

How did I not know about this until now? Also, choo choo!

3rd Vehicle finished! Demo comes closer.. #Voxel #Gaming #Gamedev #Steam #Screenshotsaturday #Indiedev #Indiegame pic.twitter.com/ZaUx4CYAxL

— SuneX Games (@SuneXGames) May 8, 2016

TAXI!

The reason why I have a proofreader! What's English?#screenshotsaturday #indiegame #gamedevhttps://t.co/YgHTD7m0ss pic.twitter.com/cT25mv6F65

— CottonCandy Cyanide (@CottonCandyCN) May 8, 2016

Man, he looks pissed. Probably because of the typos. That’d upset me too.

Still polishing #indiedev #fisherdog #indiegamedev #screenshotsaturday pic.twitter.com/1JLB3HYF7d

— Abandoned mine (@abandoned_mine_) May 8, 2016

Hey look, it’s a dogtective!

A sky lobby is the perfect place to watch clouds at sunset. https://t.co/1ZhpgHyUBp #screenshotsaturday #indiedev pic.twitter.com/XXSSkxHl5A

— SomaSim (@somasim_games) May 8, 2016

Too bad the clouds seem to be covering up the sun… completely.

Bug: player immediately punches themselves in the face automatically when you start the game. #screenshotsaturday pic.twitter.com/fPxBYWgjSp

— Bernard Helyer (@bhelyer) May 8, 2016

Best. Bug. Ever.

I think we've all been there. #screenshotsaturday #Codemancer pic.twitter.com/uuH7lrZc6b

— Bobby Lockhart enjoys many things (@bobbylox) May 7, 2016

Starting to think that’s in the job description for parenting.

Hey look, we've got a car in here! #screenshotsaturday #gamedev #DontEscape pic.twitter.com/qmy9GYf5Lk

— ???????????? ? (@scriptwelder) May 7, 2016

“#DontEscape”, eh? Well, then I dare ya to push it to 88mph!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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