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Speculating Screenshots (4th March 2017)

March 7th, 2017 Wraithkal Feature

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Adam in the city #indiedev #screenshotsaturday #madewithunity pic.twitter.com/mxoUkjzQTB

— Marko Sellman (@MarkoSellman) March 4, 2017

Like a leaf in the wind?

She'll kill you with the flick of her wrist.or just blow you off and never call you again. SO MUCH FOR OUR DATE, BECKY!#screenshotsaturday pic.twitter.com/Oj2csLG3ZR

— Innuendo Squad (@InnuendoSquadS) March 4, 2017

Sounds like a better time than most of my recent dates.

When a step gets in the way… #gamedev #indiedev #screenshotsaturday @UnrealDevs @YTRetweets pic.twitter.com/3KpytqsqlV

— Elium (@EliumGame) March 4, 2017

“One small step for… oh crap!”

One of the early color themes for the new level #brutaldwarves #screenshotsaturday #indiedev #gamedev #madewithunity #indiegames #voxel pic.twitter.com/ctgZARkEXv

— Mozg Labs (@MozgLabs) March 4, 2017

Wow. Language!

Probably shouldnt touch the fire in #Fiendtower! Hard at work, lots of new things in store! #screenshotsaturday #indiedev #gamedev #pixelart pic.twitter.com/Lbxk8XBZWG

— Grog @ConBravo! (@grogdev) March 4, 2017

Fire bad. Also, second-most hostile tower I’ve seen. Today.

#ResistJam game needed an old, crappy TV. Gots to have that solid oak cabinet. #screenshotsaturday #voxel #indiedev pic.twitter.com/toZArGa88a

— . (@kylereinfeld) March 4, 2017

Ha! At least no one’s going to run away with that thing. Unless they’ve been working out.

Nerves of STEEL. (princess is temporary)#gamedev #screenshotsaturday pic.twitter.com/VL5oQEdvAg

— Ariel Banks (@NvrSkipGameDay) March 4, 2017

“Nerves of steel” or “just doesn’t give a damn”, eh? Eh? EH?!

I've been working on a cinematic platformer called 'Elfiria' on my free time, here's a mockup. ^^ #screenshotsaturday #pixelart pic.twitter.com/jbBrWgLreS

— fe (@2dchaos) March 4, 2017

Pixel art is… art. For sure.

Ok. I think it's passable for now. That was a productive day, working both on assets and improving tools. #screenshotsaturday pic.twitter.com/9f2agFpDgJ

— Stephan Hövelbrinks (@talecrafter) March 4, 2017

Funny how most stroll-through-forest previews end on a cliffhanger of sorts.

A peek at some sister time from ch.4 of </reality>! The book 2 beta will be out soon, we promise! #screenshotsaturday #gamedev #visualnovel pic.twitter.com/jlMnOtzsi2

— Fancy Fish Games (@fancyfishgames) March 4, 2017

Same goes for visual novel shots. WHAT COMES NEXT?!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be an absolute snorefest - one which simply mimics other games (poorly). This is where my interest in indie games comes from: pick a random title from a pile of indie games and chances are you’ll hit something downright unique and different, often for well less than $60 too.

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