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Speculating Screenshots (4th February 2017)

February 7th, 2017 Wraithkal Feature
Speculating Screenshots (4th February 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Character with (temp?) walking animation walking through the dark. #screenshotsaturday #indiedev pic.twitter.com/UbnAFoxN3S

— Nyk (@NykolaR) February 4, 2017

Sonar? In 2D?

When one of your friends is a bit too obsessed with a perfect score… https://t.co/NrAuZ1JdIi #screenshotsaturday #indiegame #multiplayer pic.twitter.com/7E7iGXfyac

— Scary Wizard Games (@ScaryWizard) February 4, 2017

Ah! So close.

Love the colliding particles in Unity 🙂#screenshotsaturday #gamdev #indiedev pic.twitter.com/SkAGlzyvOe

— Nimbatus (@NimbatusGame) February 4, 2017

Ooh… pretty!

Final tweet for today, I promise! Colorfully paprika! #DerpyWorm #gamedev #indiegame #ScreenshotSaturday #Unity3D pic.twitter.com/GfXmVnWQHz

— Chinafreak (@chinafreak) February 4, 2017

WHAT JUST HAPPENED?!

Added a red effect to the visualizer each time you hurt limbo to show it's his health bar #screenshotsaturday #UE4 #indiedev #gamedev #td8 pic.twitter.com/AC4yLx7Aih

— The Devil's Eight (@SecondStepGames) February 4, 2017

Quite the groovy boss battle.

Be a swinging bomb. #screenshotsaturday #indiedev pic.twitter.com/g9u0cC3m3a

— Przemek Müller (@thotep) February 4, 2017

Putting the ‘e’ in ‘explosive’. Big time.

Hello, #ScreenshotSaturday! Here's a GIF and writeup on an important system in #VillageMonsters: Dialog! #IndieDev https://t.co/W380bV02KJ pic.twitter.com/TfgxLbgqed

— Josh Bossie ? (@whoisJoshBossie) February 4, 2017

I hate when signs do that…

Slippery ice blocks! I'm excited for the rage they will induce @SuperMegaQuest #bomsy #screenshotsaturday #gamedev #indiedev #gif pic.twitter.com/wodLQCMHCd

— Garrett ?️‍? (@GarrettShields) February 4, 2017

Not ice blocks. Anything but ice blocks!

A better gif of my #pixelart horde prototype. Performance might not like this many enemies…#gamedev #screenshotsaturday late.. pic.twitter.com/LKFcNtMZ4J

— Jordan Sayer (@joordan_sayer) February 4, 2017

Not. Enough. Enemies.

Whip-Girl enemy attacking and taunting on vs mode. =) #screenshotsaturday #F_A_R_M #gamedev #indiedev #pixelart pic.twitter.com/ymclv99erO

— SebaFighter (@SebaFighter) February 4, 2017

Whip-Girl, eh? Oh my.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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