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Speculating Screenshots (31st December 2016)

January 3rd, 2017 Wraithkal Feature
Speculating Screenshots (31st December 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Happy New Year! @CattailsGame is coming along very well. Here's a #ScreenshotSaturday to give you a sneak peak! #indiedev #pixelart #cats pic.twitter.com/i3kOhDDwJM

— FalconDevelops (@FalconDevelops) December 31, 2016

Cats buying stuff? What is this madness?!

Added Those little Enemies. They are so intelligent believe me 😉
[#gamedev #indiedev #gamemaker #screenshotsaturday @YoYoGames #pixelart] pic.twitter.com/PzsYFT0lKq

— Sagy (@SagyLel) December 31, 2016

Intelligence is so overrated, and… I don’t see it. At all.

Plato's pumped up for the Hellenica launch coming up fast! Head over and wishlist it: https://t.co/tivt66mlWh #screenshotsaturday #indiedev pic.twitter.com/9nfaGL3fCX

— The Dragonloft (@TheDragonloft) December 31, 2016

Pumped up, eh? Who’s the mysterious healer? WHO?!

Still working on the UI design and color scheme for Mr. Purrgalar. Any thoughts? #screenshotsaturday #indiedev #gamedev pic.twitter.com/jHPQUEHEn2

— K13 Designs (@KairosXIII) December 31, 2016

One way in, no way out.

Happy new years! I tried to texture this denizen. #screenshotsaturday pic.twitter.com/vHHFTVDOXe

— Taffer King (@Jollyrogers99) December 31, 2016

Would’ve given him a flamethrower instead, but that’s just me.

Wall Sneks! #indiedev #screenshotsaturday #games pic.twitter.com/vAErqlpVTw

— A Robot Named Fight! (@RobotNamedFight) December 31, 2016

Evil.

The green lazer tether can now reflect bullets. Right back at ya! LAZER COPS #screenshotsaturday #gamedev #indiedev #madewithunity #wip pic.twitter.com/3OPx5kSgyM

— Foolish Mortals (@Foolish_M_Games) December 31, 2016

Ooh, neon-y! Wait, what?

Can you save him?! #gamedev #indiedev #screenshotsaturday #iOS: https://t.co/XD6DtFgT30#android: https://t.co/969lurMGVh pic.twitter.com/eND1fbj3Oe

— HERO Unit (@Herounit_app) December 31, 2016

…do I want to?

#screenshotsaturday Got my dialogue manager working and something of a cutscene manager as well. Also, hints of @KaiClavier's cool STM asset pic.twitter.com/X1DcsiqknW

— RonDMC (@rondmcc) December 31, 2016

Pie! Pie good. We like pie. PIE!

Poor Commodore Wiggleybits#screenshotsaturday pic.twitter.com/fXbGJ3Ir5Z

— Unearned Bounty (@UnearnedB) December 31, 2016

That captain better go down with his ship. Just saying.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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