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Speculating Screenshots (30th July 2016)

August 2nd, 2016 Wraithkal Feature
Speculating Screenshots (30th July 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

We meet some very lazy birds this week in Monsters Are Scary! #screenshotsaturday #indiedev #pixelart pic.twitter.com/Ztb3OM1eMi

— August in situ (@augustinsitu) July 30, 2016

Fattest. Bird. Ever.

That feeling when an awesome fight is about to break out. #screenshotsaturday #madewithunity #gamedev #EoC pic.twitter.com/bVIDeSpM88

— Bundle Of Sticks Studios (@BOSSGameDev) July 30, 2016

Popcorn sold separately.

Next #DomesticDog Update will let you throw a house party!#screenshotsaturday #indiedev #indiegame pic.twitter.com/vHBXCfaykV

— SURREAL distractions (@SurrealGameDev) July 30, 2016

Woof! What? Not like you weren’t thinking it…

More varied building types. Also contemplating adding a hide & seek mode to The Hit. #gamedev #screenshotsaturday pic.twitter.com/XhVt4d4NNY

— Dan Stubbs (@dan_stubbs) July 30, 2016

This looks like a job for… Paperboy!

Even a few simple bats can be quite hard to kill on the highest difficulty. #roguelike #screenshotsaturday pic.twitter.com/ZG9JIlKXnn

— XLarn (@XLarnGame) July 30, 2016

Bet ya they were distant zubat relatives.

A little experiment I'm working on #screenshotsaturday @katiechironis @CosyGoat pic.twitter.com/2JQaeKOrrJ

— Bryy Miller (@Bryy_Miller) July 30, 2016

Something something rotten, state, Denmark.

https://t.co/UloX9cLLri 32 hours left! Check us out!#indiedev #gamedev #screenshotsaturday #kickstarter pic.twitter.com/ExZIF5TtIP

— Beans the Game (@coffeebeansgame) July 30, 2016

Wow. Someone’s in a foul mood.

So big! #Tanzia #IndieGameDev #IndieDev #PCGaming #IndieGame #ScreenshotSaturday #SteamGaming #Steam #RPG #Gaming pic.twitter.com/WVPNaZ4FzE

— Arcanity Inc (@ArcanityInc) July 30, 2016

Punch it!

One more… #screenshotsaturday #gamedev pic.twitter.com/3VLbzTgKzQ

— Thomas D. Lepich (@tlepich) July 30, 2016

Uh… yeah.

Having some more fun! #screenshotsaturday #indiegame #indiegamedev #gamedev pic.twitter.com/oQoXw07FIj

— Devil's Peek Games (@devilspeekgames) July 30, 2016

“Warp speed, Mr. Sulu”

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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