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Speculating Screenshots (27th August 2016)

August 30th, 2016 Wraithkal Feature
Speculating Screenshots (27th August 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

was going for nice geometric thick lines, but I sorta like the wiggly edges due to my bad math#screenshotsaturday pic.twitter.com/oYC4iNgmVL

— Wick (@wickglyph) August 27, 2016

Wiggly wiggly wild cardinal direction.

Some work in progress #screenshotsaturday #gamedev #indiedev #birdstorm #buildbox pic.twitter.com/sNSDDSAKHJ

— dane flighty (@dane999) August 27, 2016

Wait, what? Rabbits come with jetpacks now? Oh right. Science.

Great first day on our #LDJAM entry, Sassy Salesman Simulator. #screenshotsaturday #gamedev #pixelart pic.twitter.com/Qr6FGMG12G

— Poffle (@Poffle) August 27, 2016

Could that shirt BE more pink?

The Puppeteer will try to stop you from saving your mother in "Courage." Coming soon #screenshotsaturday #indiegame pic.twitter.com/EsCu8hJ5OW

— Whiplash Digital (@WhiplashDigital) August 27, 2016

What, Speculating Screenshots without something weird? Never!

Hi #screenshotsaturday! Let's try some zeldaesque gameplay for #santria! #gamedev #indiedev #pixelart #gamemaker pic.twitter.com/R3hUAnZTMo

— Schotti ? (@schottidev) August 27, 2016

Must be some kick-ass flashlight he’s packing. Just saying.

#screenshotsaturday Screenshot from multiplayer drone racing!#madewithunity #multiplayer #droneracing #liftoff pic.twitter.com/VoeHIPRK1y

— Liftoff (@Liftoffgame) August 27, 2016

Blur. Yup.

Still a bit in progress, but I've got enough to do a #ScreenshotSaturday, at least. #GameArt pic.twitter.com/1gNiqJoMV8

— Gerald Kelley (@geraldpkelley) August 27, 2016

And I thought my shelves were overflowing with books (that I’ll likely never read).

Kitty's gooey dinner #indiedev #gameart #screenshotsaturday pic.twitter.com/mNwh7LvPUq

— Blake Leftwich (@blakeleftwich) August 27, 2016

Garfield would not approve.

Kicking it old skool. I had a wild hair to do a tri filler this morning (will be used later). #screenshotsaturday pic.twitter.com/QwX34t04ls

— Bob Koon …amatataaaa! (@BlitterObject) August 27, 2016

Who doesn’t love some ASCII every now and then?

A WIP screen for #screenshotsaturday
I'm kinda excited about this new project!#indiedev #gamedev #pixelart pic.twitter.com/n1P9gr7wM6

— Thousand Year ? (@ThousandYrGames) August 27, 2016

Color me crazy, but I’m willing to bet that ‘thing’ on the right… is the antagonist!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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