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Speculating Screenshots (25th March 2017)

March 28th, 2017 Wraithkal Feature
Speculating Screenshots (25th March 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Lost in hyperspace

Didn't know what to make this weekend so I'm messing around today.#screenshotsaturday pic.twitter.com/Q5sBBmvl9R

— Mr|Tedders (@Mr_Tedders) March 25, 2017

More like, lost in seizurespace. Wow.

Just a quick gif of an enemy im working on.. #screenshotsaturday #pixelart #indiedev pic.twitter.com/6GGCUZ5SV4

— Svanberg (@svanbrg) March 25, 2017

Needs more lasers. For both parties.

Levitation Potion levitates. https://t.co/3HmEV0lSa9 #gameart #gamedev #indiedev #UnrealEngine #screenshotsaturday pic.twitter.com/MkX1EA3YUN

— Chris Holden (@ChrisHoldenDev) March 25, 2017

…wait, what?

https://twitter.com/parallax_curtis/status/845778508416794626

Gonna have to explain that one…

New preview of the current possibilities of my little FX Builder asset #madewithunity, still a couple of things to fix#screenshotsaturday pic.twitter.com/xbgn5X7wjR

— Michael aka Juicefoozle (@Juicefoozle) March 25, 2017

Flashy. I like.

Decisions, decisions#ScreenshotSaturday #Animation #IndieDev #GameDev pic.twitter.com/sxttdVYewl

— ??Guinea Pig Parkour (@GPigParkour) March 25, 2017

Why should he be made to choose in the first place? WHY?!

Eco killing his clone! Starting to implement basic combat.#monogame #indiedev #gamedev #screenshotsaturday #pixelart pic.twitter.com/p7V22fjxTn

— sagasbytwo (@sagasbytwo) March 25, 2017

“basic combat” is mentioned. Proceeds to kill a clone. Yeah.

The new and old cacodemons come back to minidoom2 https://t.co/0IqsT34pVV #minidoom #gamedev #pixelart #screenshotsaturday pic.twitter.com/UAGcPKEfhW

— Felipe Porcel (@Felipe_Porcel01) March 25, 2017

Everything about this is awesome.

Explosions. #gamedev #screenshotsaturday #badboxart2017 ?? pic.twitter.com/xPV5R9Xswk

— Neil Knauth ☕ (@NKnauth) March 25, 2017

Chaos! Carnage! Madness! Kaboom? KABOOM!

Also updated Pizza Squid's Gamejolt build too: https://t.co/6fi7t2WSHF #screenshotsaturday #madewithunity #gamedev pic.twitter.com/IZaQN3FXjw

— Tyler Norman (@TyNorman) March 25, 2017

Pizza good, squid bad. Looks like a fun time though.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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