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Speculating Screenshots (23rd July 2016)

July 26th, 2016 Wraithkal Feature
Speculating Screenshots (23rd July 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Lasers suck #screenshotsaturday #indiedev pic.twitter.com/NLGTF3HiRu

— Windy Hill (@WindyHillStudio) July 23, 2016

They do make nice and even cuts though, even if it’s at the expense of video game protagonists.

You normally only see this room from your vantage point! #UnderEarth #screenshotsaturday https://t.co/sBZiebFTnc #VR pic.twitter.com/R8XQbofYV9

— CrackerJack Games (@CrackerJGames) July 23, 2016

Excuse me, when do we get to blow it up?

Gettin' that salaryman cowboy ready to duel for @MotoKataGame #screenshotsaturday #indiedev #gamedev #indiegame pic.twitter.com/ykbhr2B8bA

— jenny from around the way (@jennygenius) July 23, 2016

Something something high noon…

Milkmaid of the Milky Way, adventure game. #screenshotsaturday #indiegamedev pic.twitter.com/5CWBICAYK7

— Machineboy (@MachineboyCom) July 23, 2016

Milky? Is that you? Milky!

#screenshotsaturday A screenshot from my upcoming story-driven game. TBA tomorrow! #indiegames #indiedev #gamedev pic.twitter.com/VXEIMp1BIm

— Mark Rey (@comezgone) July 23, 2016

…burning down the house?

Made a quick mock-up of a sewer in unity. #screenshotsaturday #unity3d #gameart pic.twitter.com/9fZTpY7ibP

— Thomas Schrama (@th00mmas) July 23, 2016

Keep an eye out for turtles.

Tavern plays vital role in the life of adventurer. #indiedev #gamedev #madewithunity #screenshotsaturday #pixelart pic.twitter.com/G29nb9Eiuh

— Neler93 (@Neler93) July 23, 2016

Well duh? Cheers!

Somewhere …. beneath the Sea#gamedev #screenshotsaturday pic.twitter.com/gctS4xezam

— Goldilocks Games (@Goldilocks_Devs) July 23, 2016

Think I’ve… been there.

Cool explosion, building needs to be redone (this week)#screenshotsaturday #bombslingerhttps://t.co/OBYOnG4Olp pic.twitter.com/RbYsEZEoxJ

— Mode4 (@mode4games) July 23, 2016

A wild explosion appears!

It is #screenshotsaturday so time to show off – a very fancy #pixel 4x-strategy. Look at the king! (╬ ಠ益ಠ) #indiedev pic.twitter.com/TDktUJriQB

— poppants (@AtwoodPer) July 23, 2016

Kill the king! That is all.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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