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Speculating Screenshots (20th June 2015)

June 23rd, 2015 Wraithkal Feature
Speculating Screenshots (20th June 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

This is starting to get a little tricky! #screenshotsaturday #indiedev #gamedev @buildboxcom pic.twitter.com/0nv219fS3B

— RisingHigh (@RisingHighApps) June 20, 2015

Tricky? Nah, just remove all those hexago– oh. Right. Nevermind!

Mostly worked on EVER SO SLIGHTLY improving the UI this week. Lots of changes behind the scenes #screenshotsaturday pic.twitter.com/1nCdFBnXAa

— Johnny (@jaggygames) June 20, 2015

Speaking of hexagons, eh? Looks like a funky lil’ turn-based RPG, with… wait for it… HEXAGONS! YEAH!

Here is another action shot for #screenshotsaturday of the new Battlecruiser taking on a couple fighters. #gamedev pic.twitter.com/1yjAywu4KD

— badgerheadgames (@badgerheadgames) June 20, 2015

My eyes. My eyes! Just kidding. Those are some rather flashy visuals though, and… uh, where are the enemy ships?

Working on improving the story system to support complex storylines. #screenshotsaturday #indiedev #gamedev pic.twitter.com/0AiV5AKiAD

— Unknown Entity (@_Unkn0wnEntity_) June 21, 2015

Not sure what’s going on in this one, aside from ‘amnesia’ apparently playing a rather large role, based on that dialogue window. Something something ROM (get it?).

Stage Presence out this Friday. Here's a quick look at the new stage #screenshotsaturday pic.twitter.com/2kaYyDrIxj

— Jon Dadley (@JonDadley) June 20, 2015

ROCK AND ROLL! That is all.

Bit late for #screenshotsaturday but as it's still the weekend, here a new Razed Screenshot! #indiedev #gamedev pic.twitter.com/2SdP5I1Nrv

— Warpfish Games (@warpfish) June 21, 2015

Spikes. Why’d it have to be spikes?

Family all grown up, though still more to come #screenshotsaturday #gamedev #desyncgame pic.twitter.com/5GpXuy2Jt7

— Dragonslayer Outback (@DragonslayerOut) June 21, 2015

And I thought my family was troublesome…

Right before a major boss fight in Legends of the Universe: StarCore #screenshotsaturday pic.twitter.com/19Iddc7aTy

— LunarCore Games LLC (@lunarcoregames) June 20, 2015

Ha! Just blast him and be done with it, ya know? Then again, something tells me it won’t be that easy. He does look kinda mean. As in, mean-spirited!

So today I drew a tram. #screenshotsaturday #gamedev pic.twitter.com/B4g2WFZ66P

— Francesco Laddomada (@Tiollo) June 19, 2015

But what is its purpose? Who will ride it? Where will it go? Why 108? So… many… questions.

https://twitter.com/yetan0thermax/status/612278120146669568

This is so weird, yet so potentially awesome at the same time. Both in terms of art style and, well, the entire thing. So weird.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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