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Speculating Screenshots: Animated Edition (20th August 2016)

August 23rd, 2016 Wraithkal Feature
Speculating Screenshots: Animated Edition (20th August 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Testing the emotion system! #gamedev #pixelart #screenshotsaturday #indiedev pic.twitter.com/um8fYEyAZe

— rodo (@rdbdlf) August 20, 2016

Dude definitely got my vote for protagonist of the year.

High speed motorcycle chase #screenshotsaturday #indiedev pic.twitter.com/XE3lQZ12gC

— Jesse Bull (@PylonCorp) August 20, 2016

$10 on the bird.

Experimenting to discover randomized alchemical reaction rules at GBCJam #3: Chaos! #screenshotsaturday #gamedev pic.twitter.com/ELahNBJbRI

— ?️‍?Douglas?️‍? (@D_M_Gregory) August 20, 2016

Not quite what I expected, yet groovy.

Jump Pads.#gamedev #gamemaker #screenshotsaturday pic.twitter.com/i78XkXMQfI

— Chippy (@ChippysMuffins) August 20, 2016

Someone forgot to hide the ‘wires’… (get it?).

#screenshotsaturday from #TorchTale , an upcoming #arcade dungeon crawler!#indiedev #gamedev #pixelart #androidgame pic.twitter.com/g2dAK9Qr1M

— Suhail Habib (@87meansSuhail) August 20, 2016

My, those are some heavy bones, taking away an entire heart like that!

Run animation for my isometric character #gamedev #lowpoly #screenshotsaturday pic.twitter.com/vi8rMuXRXe

— Jacob A. Medina (@3dmethods) August 20, 2016

Bet ya he’s heading for a nearby pokestop.

spent the day on kitchen details#screenshotsaturday pic.twitter.com/O6yPeI00xb

— Loplop, sympathetic demolisher (@giantframe) August 20, 2016

Ya forgot to clean the kitchen afterwards. Just saying.

Go Rubick Go! To your destiny, man!#Screenshotsaturday #Gamedev #indiedev

WIP everything pic.twitter.com/d6IP2vnTaU

— João Brant (@brantkings) August 20, 2016

Something something my people need me.

One more for #screenshotsaturday. I can't quite figure out if this is cute or horrific but I think I like it! pic.twitter.com/r1CuAWVf1t

— michael ha (@michaelha) August 20, 2016

WHOA!

More than 1 way to climb up a wall #screenshotsaturday #gamedev #indiedev #pixelart pic.twitter.com/RRCuUu1vdu

— Andrew and Mable (and the Wood) (@triplevisgames) August 20, 2016

Mad rope skills there.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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