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Speculating Screenshots (19th September 2015)

September 22nd, 2015 Wraithkal Feature
Speculating Screenshots (19th September 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Oh no! These Mummers are trapped by newspaper! Shine your Guiding Light into their World to help! #screenshotsaturday pic.twitter.com/3DvMoziWQp

— Tearaway Unfolded (@tearawaygame) September 19, 2015

To kick off this week’s Speculating Screenshots, we have an incredibly stylish paper-y creation. Groovy.

cute viruses for a new mysterious GNOG #gnog #screenshotsaturday pic.twitter.com/5WUtx0HOh9

— Sam Boucher (@MonsieurEureka) September 19, 2015

Hang on. Viruses are never cute. Never. NEVER! I call shenanigans.

Text and Clue finding now included #screenshotsaturday #indiegame #gamedev #indiedev pic.twitter.com/9BfVItE6PH

— Lime Freezy (@Lime_Freezy) September 18, 2015

…but are the two related?

A heated race in the cool desert night for the latest Wacky Wheels #ScreenshotSaturday! pic.twitter.com/B1sog4iuhe

— Cascadia Games (@cascadiagames) September 19, 2015

Wacky Wheeeeeeeeeeeeeeeels! Wait, why does he have a bomb? HE’S GOT A BOMB!

Screenshot from the final level in the 'Devious' set. Tons of timers and killer beams. #screenshotsaturday #gamedev pic.twitter.com/HrHJe6wQGr

— Gary Marples (@Suisoft) September 19, 2015

Could it look more complex (and / or fun)?

Naomi's last BEP stage might be a bit much. #screenshotsaturday pic.twitter.com/iQHY9aMtbW

— Kayin (@KayinNasaki) September 20, 2015

Ah, the glory of old-school, and… I sense Castlevania inspired design.

A smoother interaction with the #UIdesign making it easier to control #gamedev #indiegamedev #screenshotsaturday pic.twitter.com/nbmOVi5siX

— Acaratus (@Acaratus) September 20, 2015

Mechs! MECHS! Turn-based mech combat! YEAH!

Here's a new custom backer created character from the same story as Burn… #indiegame #indiedev #screenshotsaturday pic.twitter.com/QLDJjKQv9O

— The Endica Series (@TheEndicaSeries) September 20, 2015

Well, some people just want to watch the world burn, ya know?

https://twitter.com/PaperBladeGame/status/645147784635617280

More paper-y awesomeness, because why not? Really like the ‘cut-out’ design.

Never too late #screenshotsaturday Templar Battleforce is coming to #Steam on Tuesday! pic.twitter.com/SJdd3am3OU

— TreseBrothers (@TreseBrothers) September 20, 2015

Last but not least, a Templar getting absolutely roasted by some nasty looking creature. Ouch.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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