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Speculating Screenshots (18th February 2017)

February 21st, 2017 Wraithkal Feature
Speculating Screenshots (18th February 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Gaze out over the water.#screenshotsaturday pic.twitter.com/2fe0NdEsqJ

— Strawb Zombie ? (@MadameBerry) February 18, 2017

…can I go for a swim, and more importantly, should I?

Boss'n. #ScreenShotSaturday #PlatinumKill pic.twitter.com/rstVWBz8dK

— Fun Infused Games (@FunInfused) February 18, 2017

That is one pissed off disembodied head.

A "Tank" boss, pretty happy with the turret turning, but not sure if the style fits? #screenshotsaturday #indiedev #pixelart #unity3d pic.twitter.com/d8WsTBNr0W

— Svanberg (@svanbrg) February 18, 2017

Look out… here comes the Spider-Tank!

Big grappling update!#pico8 #gamedev #screenshotsaturdayhttps://t.co/coplFahT8i pic.twitter.com/9zlkZzLsgX

— GunTurtle (@GunTurtle) February 18, 2017

So close, and yet…

Wacky Waves is moving along nicely! #madewithUnity #indiedev #gamedev #screenshotsaturday #MakingWackyWaves pic.twitter.com/quo3355GN9

— Wacky Waves (@WackyWavesGame) February 18, 2017

Be there pirates in these waters?

chillin under the ooze while ol' hingey plays squash with the ball #screenshotsaturday #indiedev #membranegame pic.twitter.com/iyvl1TEste

— seth s. scott (@sssetz) February 18, 2017

Is that REALLY what’s going on, though? I wonder.

#screenshotsaturday Alex gets into a scrap in the local box warehouse.. #gamedev #pixelart pic.twitter.com/LDjajVczmF

— ?Skullhead? (@Shoehead_art) February 18, 2017

“Gets into a scrap”? More like “kicks ass”! YEAH!

The everlasting perils of FRIENDSHIP.#gamedev #love2d #screenshotsaturday pic.twitter.com/dludMnDTOe

— Bearish (@Beariish) February 18, 2017

Brutal. Just… brutal.

…and that's how monarchy ended(last gif for today, I promise)#screenshake #screenshotsaturday #cutestdefense #gamedev #indiedev #sabaku pic.twitter.com/DM09cgPwfx

— Sabaku??Gamescom (@sabbi_tabbi) February 18, 2017

Suck it, monarch(y)!

No longer will slimes be early game fodder #screenshotsaturday #slimegirl #indiedev #gamedev #pixelart pic.twitter.com/hcDAM9aaaV

— Danny Wynne (@dwtw) February 18, 2017

He got… slimed.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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