For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
What is this new enemy? Phoban, stay alert! #indiegamedev #screenshotsaturday #indiedev pic.twitter.com/0tFg9nNadc
— BeautiFun Games @GAMELAB (@BeautiFunGames) August 15, 2015
“What”? Someone to kill, that’s what! Less questions, more action – it’s a video game, after all!
Spooky dark levels with new enemies! #gamedev #indiedev #ScreenshotSaturday pic.twitter.com/4dMcpAApZZ
— Pitfall Planet (@PitfallPlanet) August 15, 2015
oho! However will that poor protagonist survive the night, not to mention those enemies?
https://twitter.com/DeadMageStudio/status/632635441662033920/
Six against one? I almost feel sorry for the bad guys… almost.
https://twitter.com/nuuupgames/status/632592399294967808
Wouldn’t be a proper Speculating Screenshots without a “wait, what?” pick…
Blowing up some of the latest enemies added to #SublevelZero for #screenshotsaturday! pic.twitter.com/fbAW4RyoXb
— SIGTRAP (@SIGTRAPgames) August 15, 2015
…or one focused on explosions. KABOOM!
So, here is a HUD mockup for D-88, our #gbjam game. I like it! How about you, @ysperanza? #indie #screenshotsaturday pic.twitter.com/dnaJvRcHVf
— Werther Azevedo (@w_midipixel) August 16, 2015
Today’s the final day for GB Jam, so it’d be silly not to includ– WHAT? SAVE THAT GENERATOR!
Stay hidden. Or die. #gamedev late #screenshotsaturday pic.twitter.com/iTwwPyZwsl
— Just4Fun (@Just4FunMobi) August 16, 2015
Solid advice right there I’d say, based on the blood splatter. Such glorious wickedness!
Beyond Human: Pre-Alpha demo hanger screenshot#indiedev #indiegamedev #pixelart #screenshotsaturday pic.twitter.com/J98F7baWBV
— Beyond-Human (@BeyondHumanGame) August 15, 2015
Quick! You’ve got him surrounded! Move in for the kill! NOW! DO IT!
https://twitter.com/RoboMoPro/status/632559300813062144
An interactive graphic novel, with a horror theme? oi, I approve! I APPROVE!
Updated #Magbot demo new text, new ability effects, new sections. #gamedev #screenshotsaturday http://t.co/0iEO8Ngku5 pic.twitter.com/kAT7I6E3ry
— ?????? ?????? (@gordlittle) August 15, 2015
Magbot! You should totally go play that demo. Right now. Or after perusing the remaining screenshot picks, of course. Your call.
These pixels will kill you! Enemies for Wizards' Duel https://t.co/tt6FTHtd33 #pixelart #gamedev #screenshotsaturday pic.twitter.com/MaZxrEsv3Z
— Daniele Lasalandra (@TheBlindLynx) August 15, 2015
I keep telling people to watch out for pixels. Maybe now they’ll actually listen? Love them pixellated monsters though!
Quick landscape test for desktop/web. Will keep portrait on mobile #screenshotsaturday #sprintRPG #pixelart #gamedev pic.twitter.com/OVw3O1A7Sr
— ᴵᴸᴷᵏᵉ (@iLkKke) August 15, 2015
Yay, Dungeon-crawling, and old-school at that! Although… “sprint”? Peculiar.
#screenshotsaturday #gamedev #pixelart pic.twitter.com/S3WkCJ7exE
— Doko Roko (@DokoRokogame) August 15, 2015
Looks like someone’s been studying the dark arts… (the dark pixel arts? no?).
Today's forecast…blood and guts! #LetThemCome #screenshotsaturday #indiedev #gamedev pic.twitter.com/sFH7o16kdj
— Klemen (@klemen_lozar) August 16, 2015
Nothing quite like a massacre to start the day.
https://twitter.com/pwg_dev/status/632512324146987008
Turn around! Turn around, damn you!