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Speculating Screenshots (14th May 2016)

May 17th, 2016 Wraithkal Feature
Speculating Screenshots (14th May 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Finally the powerup bars are working & bug free (HA!) #BroodStop #gamemaker Too late for #screenshotsaturday ?! 😀 pic.twitter.com/GEcMwzDEn1

— Ben Thumbs ?? (@ThumbsBlue) May 15, 2016

Not. Enough. Bullets.

Hopefully this is much easier to use. Now to implement the other tabs… #ScreenshotSaturday pic.twitter.com/9HIDYflOcy

— Tom Coxon (@tccoxon) May 15, 2016

Bow, check. Katana, check. Shield, check. All set for adventuring!

Main screen turn on. It's you!! #screenshotsaturday #dotbigbang #voxel pic.twitter.com/AwWsx9NNVa

— dot big bang (@_dotbigbang_) May 15, 2016

Talk to that big scary green face. Do it. Now.

super late pic for #screenshotsaturday, added a way to move the light and some test dialogue for #ChatWithAPrisoner pic.twitter.com/TtwWfTmuzn

— Nenekiri Bookwyrm@Home! (@Nenekiri_Dragon) May 15, 2016

A book? In this day and age? Really?

Track quests and targets in the journal menu! (WIP)#gamedev #indiegames #screenshotsaturday #skyremnant pic.twitter.com/ezoJfyoVcT

— Joseph (@bleufonte) May 14, 2016

Wait… who’s Jack, and why would I want reputation with him / her / it?

Hot out here at the Oasis! Try the demo https://t.co/CfEQ5ncsZi and let me know what you think! #screenshotsaturday pic.twitter.com/PTUL7TGjbb

— Tony (@Maestro_Enterta) May 14, 2016

Not enough palm trees!

Old Thalasai used to be a beautiful forest city, now the desert has taken over everything #jrpg #screenshotsaturday pic.twitter.com/XfvwIuwmnI

— Dragon Slumber (@dragon_slumber) May 14, 2016

Well, ya know what they say – there’s always room for desert.

When certain things start breaking it fills the ship with smoke #screenshotsaturday #gamedev pic.twitter.com/TL2lUSJizq

— Galaxy Heist (@SpaceBearDev) May 14, 2016

Something something smoke, water.

Attack Copter strafing run! #screenshotsaturday #gamedev #indiedev #indiegame #madewithunity #crashco #blastcorps pic.twitter.com/KCoHuuriSb

— Brandon Mitchell (@StudioBesus) May 14, 2016

Yay, explosions!

The black and white scurvy dogs of Clown's Secret!#screenshotsaturday#indiedev#gamedevhttps://t.co/SCbKb8kLXH pic.twitter.com/Ulgrc9e5pV

— Clown's Secret Team (@ClownsSecret) May 14, 2016

And… lazy pirates, because why not?

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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