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Speculating Screenshots (13th June 2015)

June 16th, 2015 Wraithkal Feature
Speculating Screenshots (13th June 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

Another shot of our game AIPD, soon on @PlayStation, @Xbox and PC, powered by @UnrealEngine #screenshotsaturday pic.twitter.com/1SyNjIw2Th

— Sascha Wagentrotz (@swagentrotz) June 13, 2015

Well, this proves it: triangles are evil. As are all other shapes, in case you were wondering. I sense the making of an interesting twin-stick shooter, though.

Third dealer found dead this week #gamedev #screenshotsaturday pic.twitter.com/4btRBONnX2

— shellbot (@shelsoloa) June 13, 2015

Maybe he shouldn’t be dealing, eh? Oh right – too late! Hmm… I wonder if it’s a whodunit?

#wip: In your opinion, we have to add more details in this scenario? #gamedev #indiedev #screenshotsaturday pic.twitter.com/5K1FjZrITZ

— redBit games (@redBitgames) June 13, 2015

Since they did ask: some cars would be nice, ya know? Just saying.

#screenshotsaturday #indiegame #indiedev pic.twitter.com/9E7M6tVT6h

— Marko Silvasvuori (@silvasvuori) June 13, 2015

Wouldn’t be Speculating Screenshots without a super violent pick, so there ya go!

https://twitter.com/PKnessly/status/609737482104520705

And from super violent straight onto super weird. How is this a sport, I wonder?

https://twitter.com/blake_trahan/status/609632007245557760

I’m sorry, but are these two gentlemen fighting or dancing? ehe

Cyberpunk top-down shooter Neonchrome, for #PS4, #XboxOne and #pc #indiegame #indiedev #gamedev #screenshotsaturday pic.twitter.com/aT8YM99IO7

— 10tons (@10tonsLtd) June 13, 2015

A cyberpunk twin-stick? Liking this already. Nice explosion too.

Take a gander at what will happen when you upgrade your workshop to level 2! #screenshotsaturday #indiegames pic.twitter.com/feVD1PkwTT

— Holy Potatoes! ? (@holypotatogame) June 13, 2015

oi, that bears an uncanny resemblance to my apartment! Just kidding.

https://twitter.com/radiatoryang/status/609242520879558656

Oh boy. What’s in those boxes, eh? What are ya hiding?!

A new scene 😀 #screenshotsaturday #indiedev #gamedev pic.twitter.com/OEnMevKhyb

— Lucy Blundell (@GamesByKinmoku) June 13, 2015

I’ve never understood why people couldn’t have face piercings, working with food. One would think they don’t put their face into the various culinary experiments, after all. Right? RIGHT? Hmm…

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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