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Speculating Screenshots (11th March 2017)

March 14th, 2017 Wraithkal Feature
Speculating Screenshots (11th March 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

100+ crazy levels ready! #screenshotSaturday #indiegame #indiedev #gamedev #gaming #game #madewithunity #wip #gamer #animation #art #steam pic.twitter.com/L9MQFTr3nl

— Swaps and Traps (@SwapsAndTraps) March 11, 2017

Yay, coin-spewing pits! Oh wait… those are bubbles.

Pre-Boss intro scenes up and running! #screenshotsaturday #indiegame #gamedev #indiedev pic.twitter.com/FMTSLrNZZi

— Bison Kings Games (@Bison_Kings) March 11, 2017

Badass coming through!

For a fun little break, I designed some flora for a new biome, the Golden Fields.#screenshotsaturday #gamedev #indiedev pic.twitter.com/A866y8o9kT

— Josh McGee (@Skeletonbane) March 11, 2017

Well that’s not gloomy at all. Or maybe the word is glowy?

Barbecue! All goblins invited. #screenshotsaturday #indiegame #indiedev My Mom is a Witch https://t.co/9ZW3XiMaYf pic.twitter.com/ogYr7EzcKT

— Bigosaur (@Bigosaur) March 11, 2017

Nothing quite like the smell of BBQ’d goblins…

Fire vomit and explosive barrels… a glorious combination! #screenshotsaturday #gamedev #indiedev #pixelart pic.twitter.com/XGC13honvR

— Gibrian Foltz (@epicbananagib) March 11, 2017

Wouldn’t have believed it, had I not seen it with my own eyes.

Nintendo Switch • PS4 • PS VITA • Steam • 3DS#ShakedownHawaii #OpenWorld #ScreenshotSaturday pic.twitter.com/wUrFs95Ai3

— Vblank (@RetroCR) March 11, 2017

Fire bad? No, fire AWESOME!

So #screenshotsaturday huh? More like #gifsaturday! Those containers are excited cause we've passed 50% @kickstarter https://t.co/QCuhF6O91W pic.twitter.com/uiEUaoVFJf

— No Wand Studios (@NoWandStudios) March 11, 2017

It’s almost like they can’t… contain themselves.

Still needs some work but player controller slowly coming together 🙂 #screenshotsaturday pic.twitter.com/y6bhtMQNo4

— Joe Friend (@JofersGames) March 11, 2017

Player? I don’t see– OH MY GOD.

Runemages turned their bodies into weapons using ancient runes.#brutaldwarves #screenshotsaturday #indiedev #gamedev #madewithunity #voxel pic.twitter.com/brq42zoVG6

— Mozg Labs (@MozgLabs) March 11, 2017

Just like in the real world.

Going postal on Royal Guards #screenshotsaturday #SandistheSoul #indiegame #RPG #darkfantasy #indiedev pic.twitter.com/vPnHiQKvTI

— MGP studios (@mgpstudios) March 11, 2017

And last but not least, gory violence.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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