
Rifts are anomalies that let you travel to different realities. In theory, a great discovery, but at the same time quite flawed. One day after traversing one, you find yourself unable to remember much of anything. Also, what’s with that loud, yet seemingly distant rumbling? Time to follow the metaphorical white rabbit, in Rift: The Horror of 145.
Unlike the story found in Amnesia: The Dark Descent, this custom creation seems more focused on exploration and discovery than horror and puzzle solving. Not that it lacks atmosphere or dark rooms which will gladly sip away at your sanity though. Just seems, I don’t know, different. Can’t quite put my finger on it though. Maybe it has something to do with those accursed rifts.
While the prospect of visiting an alternate reality is certainly intriguing, in this tale, it comes at a cost – a sacrifice, if you will. For our protagonist, the price was his memories. In spite of that, should you be wondering why he doesn’t simply use the rift whence he came to return, well, darn things are one-way gates! Once you’re through, they vanish without a trace. On top of that, there seem to be several hundreds of them, each leading to a vastly different world with no way to tell whether it’s safe, prior to entering.
With a setup like that, chances are something can and probably will go horribly wrong before long, in this uncanny adventure. After all, within the first five minutes… well, you’ll see. This is not some alternate reality where spoilers are acceptable, after all, so I’d recommend grabbing a copy of Rift: The Horror of 145 instead, and taking it for a spin. Store links to the main game, which is required, can be found below. Best of luck solving this multiverse mystery.
Amnesia: The Dark Descent is available from Steam, GamersGate, Desura (Windows, Mac, Linux) and GOG.com (until September 2nd and… Windows/Mac only) carrying a $19.99 price tag.