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The Fate of XBLIG Is Sealed: Microsoft Pins 2017 For Platform Retirement

September 15th, 2015 Wraithkal News
The Fate of XBLIG Is Sealed: Microsoft Pins 2017 For Platform Retirement

It’s been a long time coming, and I’m sure some would even go as far as to say the closing of Xbox Live Indie Games (XBLIG) is actually overdue but is that really the case? Well, seeing how the platform – and its console – has been superseded by Xbox One and ID@Xbox, I really doubt anyone is going to miss something available only on a last-gen system. That and it won’t be happening for another two years.

Now, before you panic, thinking you’ll never be able to play your favorite XBLIG purchase post-September 2017, don’t. Any and all titles in your library will still be fully functional, even after the store itself is long gone, and this is definitely a good thing. I mean, it’s no secret that the majority of XBLIG titles were pretty bad, but it did play host to more than a few gems (some of which I actually covered, way back when).

While developers with active memberships will be able to continue unhindered, that’s pretty much it, since account creation has been disabled (as of six days ago). Purchases can still be made (again, until September 2017) though, so get to it! As far as pending payments to content creators goes, whether or not the $150 threshold has been passed, payments will be made in full, come November 2017. Groovy.

So to summarize: XBLIG (Xbox 360) is (almost) dead – long live ID@Xbox (Xbox One, Windows 10).

(Source: XBLIG Program Announcement)

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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