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[Update: Greenlit] Stuck In Greenlight Limbo: ‘Substream’

June 19th, 2015 Wraithkal Feature
[Update: Greenlit] Stuck In Greenlight Limbo: ‘Substream’

This time the spotlight will be shining on Substream, a third-person aerial shooter revolving around… music! What say we help it escape the cold emptiness of Greenlight limbo, eh?

In Substream’s universe, space is wrapped into a narrow loop. As you fly through the environment a single enemy will appear in multiple positions ahead of you, and your lone aircraft becomes a squadron stretching off to infinity.

Not gonna lie, when I read that it’d be music-driven, I immediately assumed we’d have yet another Audiosurf, or perhaps even Symphony. But that’s definitely not the case. Not in the slightest. That said, based on the trailer (below), the whole thing does look like it’s gonna take some getting used to, what with the way combat is designed, you always fighting an – and as – an entire army. Substream does seem to be packing groovy tunes though, as it bloody well should, seeing how its levels are generated through the music and all. Whether it’ll be difficult, fun or both remains to be seen. My money’s on both, and if nothing else, it’s certainly rather original.

So riddle me this, dear reader: why is Substream still struggling to get through Greenlight? Ain’t out just yet, but should be at some point this year. As such, how about visiting its Greenlight page and handing over a ‘yes’, if you like what you see? Remember, your vote matters!

Substream ► Alpha Trailer
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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