
This time the spotlight will be shining on Solstrike, a highly tactical turn-based multiplayer title. Let’s see if we can’t help it escape the cold emptiness of Greenlight limbo, eh?
Solstrike is a quick turn based arena strategy game for 2 to 6 players. Each match takes approximately 30 to 60 minutes to play. Players enter the arena and then choose from a variety of actions. Will you beam down more units, upgrade your commander, or go for a direct attack? Will you play an offensive or defensive game? Utilise the unique strengths of each of your units to try to defeat the enemy commanders.
In a world of hour-long Civilization and Heroes of Might & Magic skirmishes, this is a nice change of pace. Probably won’t be for everyone because of that, but hey – always nice to have alternatives, ya know? On top of that, the game seems to be all about fast and furious encounters (fast for a turn-based title, anyway), ditching city building, resource management, and such things, to create something that resembles, well, Chess. Aside from the fact that you get to pick your units and place them yourself before each match, that is. Oh and if you don’t want to pick a side (humans or aliens), mix and match – pay as both. Groovy. Time to get tactical!
So riddle me this, dear reader: why is Solstrike still struggling to get through Greenlight? It’s not out yet, but an early access build is (albeit not on Steam, and it doesn’t cost a cent). So, might I recommend visiting its Greenlight page and handing over a ‘yes’, if you like what you see? Remember, your vote matters!