This time the spotlight will be shining on Eurgava -- Fight for Haaria, a tactical affair in which only the strongest will survive… Let’s help it escape Greenlight limbo, eh?
You are to clean the mess within your home village and assemble the remaining people willing to fight back the raiders and reclaim what the raiders took from your homeland. But BE WARNED! In this era of bronze, magic, and monstrous beasts when everything around your people is way STRONGER than them and will OUTNUMBER them most of the time, you better be ready for all the sacrifices they’ll have to make.
Note how it says “they’ll have to make”. They. Not you. Because everyone but the leader is expendable. Or something along those lines… right? Well, probably not, but… yeah. Anyway, war! War is hell, and even though this one does look pretty neat and potentially entertaining, doom and gloom in above quote aside, I doubt it really differs from the norm. On a related note, seems only your leadership -- grand or rubbish -- will determine whether local peasants are lead to slaughter against raiders in overwhelming odds or live to become hardened (decorated, even?) combatants. Think you’ve got what it takes to fight back, and eventually rebuild your home village? Of course ya do. Maybe.
So riddle me this, dear reader: why do YOU think Eurgava -- Fight for Haaria still hasn’t made it through Greenlight? The game ain’t out yet, but even so -- how about visiting its Greenlight page and handing over a ‘yes’ if you like what you see? Remember: your vote could make all the difference!