
This time the spotlight will be shining on Burnstar, a co-op-enabled action-puzzler in which the main mechanic is… explosions! Lots of explosions! Oh right, let’s see if we can’t help it escape the cold emptiness of Greenlight limbo, eh?
Each level is a puzzle that builds off the mechanics you’ve learned from previous puzzles. You select a character from a list of characters, and then run around the level collecting explosives and planting them at key locations to set off huge chains of explosions. Study the puzzles carefully to find the best spots to set the limited amount of explosives you have in order to burn as much of the level as possible. You’ll want to avoid traps, hazards, and being burned to a crisp by fire and explosions. The better you do, the more likely you are to find and unlock secret characters and levels.
This one had my vote at “huge chains of explosions” (muahahaha!). If that doesn’t scream ‘buy me’, I don’t know what does. After all, when was the last time a game let you solve puzzles by way of mayhem and destruction? Exactly. Heck, there’s even a level editor for those who are feeling particularly creative! With laser beams, grinders, rocket launchers, and other fun stuff to watch out for, something tells me the addition of a second player is almost a must. I mean, who’s to say if the untimely demise of player 2 was an actual accident? Something tells me Burnstar is more teamwork and less mess-with-each-other though, which is also fine. I’m just evil by nature, and hey – the game does rely heavily on explosives, so… kaboom?
So riddle me this, dear reader: why is Burnstar still struggling to get through Greenlight? It’s not out quite yet, but at least there’s a release date/window of Summer 2014 and a pre-alpha demo. As such, might I recommend visiting its Greenlight page, and handing over a ‘yes’ if you like what you see? Remember, your vote matters!