For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
Doing a little bit of prototyping for something a long way away #Screenshotsaturday #magicavoxel #indiedev #gamedev pic.twitter.com/PmInVUY6XD
— Sharif Gaines (@SharifGaines) July 9, 2016
Beer me up!
Might as well try and be a real #gamedev and post a screen! #screenshotsaturday pic.twitter.com/u6c4KP630U
— Z. Bill (@z_bill) July 9, 2016
Wonder who he’s praying to?
More work on Lava Mountain, the 3rd world in our new game 🙂#screenshotsaturday #gamedev #indiedev #indiegamelover pic.twitter.com/V773h9XD9z
— RisingHigh (@RisingHighApps) July 9, 2016
Well, one can never have enough lava.
where you going #gamedev #screenshotsaturday pic.twitter.com/6izgqgRy9O
— Gas station rag for sweaty drivers (@JakeCataford) July 9, 2016
I see what you did there.
It's time to cook! #gamedev #indiedev #screenshotsaturday #Indiegames #unity3d pic.twitter.com/HtyzyhLO3a
— Chase (@Chasevideogame) July 9, 2016
Cook, cook! Show us the cook!