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Speculating Screenshots (31st January 2015)

February 3rd, 2015 Wraithkal Feature

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

Mai searching in the dark… #screenshotsaturday #indiedev #RPGMaker pic.twitter.com/bMFw3f0zoC

— Zero0Ichi (@Null0Ichi) February 2, 2015

A Punishment For Mai (@Null0Ichi)
“Seek and you shall find”, right? Given the eerie looking surroundings, I have a feeling Mai is about to uncover something she’ll wish she hadn’t. Or maybe she’s simply looking for her math notes? Yeah right!

Another land based skirmish between musketeers and conquistadors in Ships and Scurvy RPG… #screenshotsaturday [WIP] pic.twitter.com/EsArUZovgK

— Oliver Joyce (@oliver_joyce) February 1, 2015

Ships and Scurvy RPG (@oliver_joyce)
Fight! Fight! Fight! Ah, ancient and glorious warfare – muskets vs. halberds! Then again, maybe ‘slaughter’ is more fitting, given that gory screenshot?

#WIP: next step for the kitchen! #gamedev #indiedev #screenshotsaturday #pixelart #ILoveGamedev pic.twitter.com/euaLijEzEi

— Robert Rüdiger (@ruerobgames) February 1, 2015

Untitled (@ruerobgames)
FOOD! Curses. Now I want cupcakes. And that game, whatever it’ll turn out to be. Wouldn’t place a kitchen inside a hill though, but… that’s just me. Or is it?

Our #GGJ14 game 🙂 I will put the it on the web tomorrow. Tweaking some stuff. #screenshotsaturday pic.twitter.com/A0gn6jt3bv

— Jan “Split” Ilavsky (@Split82) January 31, 2015

Untitled (@Split82)
That’s some serious firepower, and quite an amazing art style for a game made during the 48 hour Global Game Jam. Does those 4 panels at the bottom indicate (local?) multiplayer, or something else entirely? Guess we’ll find out once the game’s up.

Working title : Thwoq

Robot falling in between platforms#screenshotsaturday #indiedev #indiegames #lowpoly pic.twitter.com/sKgvz1fqJ0

— Pimago (@PimagoDev) February 1, 2015

Thwoq (@PimagoApps)
Decided to wrap up this week’s Speculating Screenshot with something, well, different. Unfinished. Raw. Something that’ll get ya… speculating! (Get it?)

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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