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Speculating Screenshots (25th February 2017)

February 28th, 2017 Wraithkal Feature

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Who do these guys think they're protecting?#screenshotsaturday #gamedev #indiedev #madewithunity pic.twitter.com/oqMoASDaVl

— Scott Slucher (@skslucher) February 25, 2017


Zak
Protecting? Their lives, from the look of things!

Working on a new underwater station theme for the iivox remake #screenshotsaturday #pixelart #gamedev @CoreGGT #indiegamedev #indiegame pic.twitter.com/vd4oJbkQTL

— Chase of Bass (@chase_bass) February 25, 2017


IIVOX
Better pray those windows don’t break. Just saying.

Surprising what adding nice textures can do for a game #screenshotsaturday #gamedev #indiedev pic.twitter.com/ODBbnyeI8n

— Tom Golebiowski (@SoftMotorrr) February 25, 2017


Wobble… wobble… wobble.

Sluggy having tiny adventures in a spooky, dark cavern! #SaveHonko #screenshotsaturday #gamedev #indiedev pic.twitter.com/jz5UFDTTkV

— Francis Coulombe (@FrancisCoulombe) February 25, 2017


Sluggy’s Tiny Adventure
Annoying bats. Annoying zubats. Annoying bats everywhere.

A shneak peek at something I'm working on with @missruthod_ for #screenshotsaturday #madewithunity #lowpoly #gamedev pic.twitter.com/q9Nt42nQ2k

— Chris McHugh (@stophmchugh) February 25, 2017


Gonna be very disappointed if that guy doesn’t end up robbing the train.

Are you sick of cubes constantly trying to kill you? I am. #screenshotsaturday #indiegame #gamedev #pixelart pic.twitter.com/3xy5L4wUau

— fruitdev (@melongamedev) February 25, 2017


Cubes are the worst, right up there with squares and boxes.

Don't mess with the bear #gamedev #screenshotsaturday #gamemaker pic.twitter.com/Y1MoBB0D4u

— Josiah Jones (@William_J_III) February 25, 2017


The Ballad of Lone Phoenix(?)
Eh, just… grin and bear it.

Kick a projectile with perfect timing to reflect it!https://t.co/5iKFiYekHR#gamedev #screenshotsaturday pic.twitter.com/5rJUsIxElp

— Azure (@AzureLazuline) February 25, 2017


Copy Kitty
“Kick a projectile”? MADNESS! Utter madness!

Turn based combat round in #MonsterSanctuary#screenshotsaturday #gamedev #pixelart pic.twitter.com/LFffhqQx55

— Denis Sinner / Moi Rai Games (@moi_rai_) February 25, 2017


Monster Sanctuary
So… many… spells. Also, amazingly awesome.

Shed by the world… and lost to the way of the Samurai… they walk their own path… #screenshotsaturday pic.twitter.com/fregTVRiob

— Tale of Ronin (@taleofronin) February 25, 2017


Tale of Ronin
…and what a stylish path it is.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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