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Speculating Screenshots (21st March 2015)

March 25th, 2015 Wraithkal Feature
Speculating Screenshots (21st March 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

Lighting improvements in Dr Spacezoo which needs YES votes on GL! http://t.co/oNI66bsUI5 #gamedev #ScreenshotSaturday pic.twitter.com/0U3mvTL6V4

— Jesse / Dr. Spacezoo (@SmashRiot) March 21, 2015

Dr Spacezoo (@SmashRiot)
“Lighting improvements”, eh? More like, “particle effect overload!”, I’d say. Nah, looks cool and properly flashy. Also, Greenlight.

#screenshotsaturday Microgue – finally in review on iOS! @JasonP_ #gamedev #iphonegame #indiedev pic.twitter.com/7PmlEi6ROr

— Crescent Moon Games ? (@CM_Games) March 21, 2015

Microgue (@CM_Games)
Microgue. I see what you did there. Not one to ignore a potentially fun roguelike though, pun-based title or not, and this… does look interesting!

diane, it's 4:10 in the afternoon at the scene of the crime. #screenshotsaturday #gamedev pic.twitter.com/9qpW4WorKQ

— dom (@zerstoerer) March 22, 2015

Untitled (@zerstoerer)
But what crime has been committed, exactly? All I see is a mess of ketchup, a cup of coffee and some rather delicious looking do– oh right, someone’s been murdered. Nasty stuff.

#ScreenshotSaturday #InvisibleMunky2 Coming soon to AGameAWeek pic.twitter.com/awGD8SVJqY

— Jayenkai [JNK] (@Jayenkai) March 21, 2015

Invisible Munky 2 (@Jayenkai)
Holy colorfulness, Batman! What’s this about an invisible ‘munky’ though? Hang on. I get it: it’s not in the screenshot because it’s invisible. Clever.

Well. In-game memory flashbacks needs to be done in Gameboy shades, of course#gamedev #indiedev #screenshotsaturday pic.twitter.com/BiIvSfZVRD

— Eric Lavesson (@EricLavesson) March 20, 2015

Untitled (@EricLavesson)
If you ask me, EVERYTHING should be done in GameBoy shades, including the outside world. That’s highly unrealistic though, so we’ll just have to settle for stylish flashbacks.

Dead Knight will have some cute Npcs too… 🙂 #screenshotsaturday #gamedev #indiedev #pixelart #deadknight pic.twitter.com/0VFG593WR1

— backterria (@Backterria) March 21, 2015

Dead Knight (@Backterria)
A good spider? Yeah right. I sense lies. A web of lies to be exact. Or maybe he/she is telling the truth? Doubtful, but why would a spider lie?

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Wraithkal

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Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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