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Speculating Screenshots (18th July 2015)

July 21st, 2015 Wraithkal Feature
Speculating Screenshots (18th July 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

friends #screenshotsaturday #b3d pic.twitter.com/QXwIr00uLU

— Andrei Mishanin (@andmish) July 18, 2015

Kicking off this week’s #ScreenshotSaturday commentary with… colorful funk!

You can never have enough beam weapons in space 😀 #screenshotsaturday #gamedev pic.twitter.com/rPkrOren33

— Angels Fall First (@AFFDev) July 18, 2015

Who needs beam weapons? Plasma torpedoes, I say! KABOOM!

Happy #screenshotsaturday! This week we've been racing in the mountains. pic.twitter.com/n9aZO7XL36

— Faceted Flight (@FacetedFlight) July 18, 2015

Those sure are some… rocky mountains.

it's not a game unless EVERYTHING'S PINK #screenshotsaturday pic.twitter.com/vDzpwEQZgp

— George Batchelor (@georgebatch) July 18, 2015

Included this one because… everything is NOT pink! What gives?

A one-sided little war. #gamedev #indiedev #screenshotsaturday pic.twitter.com/TucCy7MsEV

— House of Many Doors (@pixeltrickery) July 18, 2015

Ha! This proves that war is indeed good for nothing (aside from virtual entertainment).

https://twitter.com/idlepeon/status/622488781149474816

Speaking of war – that’s a rather small base…

A bit of a weird screenshot for this #screenshotsaturday, but this cutout-Carl will be a great help #indiedev #wttmr pic.twitter.com/FHAepZHk6H

— Jmaster (@jmastaa) July 18, 2015

Let’s hope he doesn’t turn into Cutitout-Carl at some point, eh? Eh? Man, tough crowd.

#screenshotsaturday Hellcat on the deck… Well… Part of it…#indiedev #indiegame #gamedev #fail #glitch #notabug pic.twitter.com/thvfK4wKT6

— Piotr Sienkowski (@lowpolydreams) July 18, 2015

Wouldn’t wanna be the pilot tasked with getting that thing off the ground!

We're way behind so I'm crankin' on some sprites for #AWL2. Here's a peek at my mess #screenshotsaturday #gamedev pic.twitter.com/IelAM1Twog

— Matt Hackett (@richtaur) July 18, 2015

Last but not least, A Wizard’s Lizard 2! (Remember my review of the first?).

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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