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Speculating Screenshots (14th February 2015)

February 17th, 2015 Wraithkal Feature

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

A day at the art academy in my game -> @GuildOfPainters #gamedev #indiedev #screenshotsaturday pic.twitter.com/cog6XcdM19

— Lucas Molina (@AD1337) February 14, 2015

Guild Of Painters (@AD1337)
Hey look – proof that games can be art (get it?). Alright so maybe it’s more like a case of artists, as in, an entire guild of them. Looks great though, and appropriately old-school… in more ways than one.

#screenshotsaturday showing off our fourth level, City Lockdown. The city's overrun by monkeys! #gamedev #platformer pic.twitter.com/syeSa9HiC4

— Brock Crocodile (@BrockCrocodile) February 14, 2015

Brock Crocodile (@BrockCrocodile)
Anyone else think that font looks awfully familiar? Maybe I’m just that old. Ah well. Here’s to Brock stopping those pesky monkeys, no matter the cost.

We need your vote on Heroes of Loot #Greenlight – http://t.co/AJLMTv3o8P #indiedev #screenshotsaturday pic.twitter.com/7MpjpH9fY2

— OrangePixel (@OrangePixel) February 14, 2015

Heroes of Loot (@OrangePixel)
More like, Heroes of Awesomeness, ya know? Been a while since I played a roguelike that’s both action-packed and fun, and hey, those visuals don’t exactly hurt the eyes either. Also, Greenlight.

Working on something new #screenshotsaturday #gamedev #IndieGameDev #pixelart pic.twitter.com/ui9WrpKPkv

— krzyma (@krzymsky) February 14, 2015

Untitled (@krzymsky)
Something new, eh? Seeing how one of the characters looks like he’s about to run off with a piece of fruit (or vegetable?), I’d say we’re looking at a game about shoplifting from a local grocery. Ah, if only.

Slime slime slime. #screenshotsaturday pic.twitter.com/MmALtXo2pS

— Jason Pickering (@JasonP_) February 14, 2015

MicRogue (@JasonP_)
Puzzle puzzle puzzle. #comedytuesday Seriously though, those slimes should look way more hostile, I’d say. Or… maybe that’s the whole point – to make them appear as less of a threat, lulling the protagonist into a false sense of security? Nah, that’d be crazy.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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