Could there truly be life on Mars, or is Ian MacLarty’s latest video game… entirely fiction? My money’s on the latter, although that does not make transporting cargo across its surface in Mars First Logistics any less enticing.
One look at the trailer and I was reminded of messing around with the zaniest of LEGO Technic vehicles. Whether it’ll deliver on a similar level remains to be seen, but I’m choosing to remain hopeful, given its billing as a “physics-based open-world simulation”.
Chances are we’ll be working with a rather basic set of tools, to begin with, and then as credits roll in, more and more parts become available to help us navigate the more than a little uneven terrain on the surface of Mars. By making the strangest “mechanical creations” possible, while keeping the objective of transporting cargo between colony stations in mind. It’s not enough for something to simply be able to drive. If it can’t, in some way, pick up and carry cargo… it’s useless.
You better believe cargo, like vehicle designs, comes in all different shapes and sizes. Wouldn’t be surprised to find that some designs work better than others for specific types either. Rocket engines? Again, propelling your vehicle forward is not all there is to it. Balance and functionality are just as important. Or so I’m guessing, based on the trailer below. That you really should watch. Once that’s done, go wishlist Ian MacLarty’s latest on Steam.