I hate nightmares. At least in the real world. In video games, now that’s a different matter altogether, nightmares often providing a rather compelling – albeit unsettling – narrative. I do wonder if Cassidy, Dreamscaper‘s protagonist, feels the same, however, each night of would-be sleep morphed into a twisted dungeon she’s then forced to fight through. Probably not, but I have a feeling there’s still fun to be had. Somehow.
Now, those of you who have been following Dreamscaper‘s development might be slightly confused as to why the date below all this reads August 5, and not 12… honestly, I don’t know, nor do I care. We’re getting the new bosses, additional story content, and a new nightmarish biome sooner. That’s what’s important. Not ‘why’.
Dive into strange dream realms conjured by the subconscious mind of Cassidy, a young woman wrestling with her inner demons.
That said, in order for Cassidy to stand even a chance at surviving the nightmarish onslaught, night after night, she’s going to need… well… weapons. No problem: with more than 200 unique items, ranging from fiery bottle rockets and super-powered baseball bats to explosive finger guns, I’d wager there’s something for every imaginable situation in there somewhere. If not, suppose it’s rather fortunate that she’s also got a handful of psychic powers to deal with the “frenetic hack-and-slack combat”.
Although whatever will she be doing during the day, then? Getting some actual sleep? As if. Daytime is for socializing, traveling across town, talking to people, exchanging gifts… for new powers and passive upgrades. Who said chatting with the locals would never prove beneficial against the evil that only comes out at night? Well, no one, I should hope, but you know – video game. Just roll with it.