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KHAAAN! ‘Frayed Knights 2: Khan of Wrath’ Announced

April 16th, 2013 Wraithkal News
KHAAAN! ‘Frayed Knights 2: Khan of Wrath’ Announced

What’s this? Could it be? Indeed, Frayed Knights: The Skull of S’makh-Daon is getting a sequel, and based on the title, it’s pretty safe to expect another old-school RPG with more tongue in cheek humor than you can shake a stick at – my favorite kind! Even though it’s currently without a release date, a handful of details have been made available, so here’s a glance at Frayed Knights 2: Khan of Wrath from a distance.

Note: screenshot is from the first game.

When most people hear “RPG sequel”, the first thing they’ll want to know is whether or not they’ll be able to import their save from the first game. While that will be possible in Frayed Knights 2: Khan of Wrath, you may need to reallocate points due to certain changes between the two games. Also, even though having played through Frayed Knights: The Skull of S’makh-Daon is not required to enjoy the sequel, your save just might have an impact on certain events, depending on the choices you’ve made – good and bad!

In typical game announcement fashion, little has been revealed about the story, aside from tidbits about rock giants, a place called Mount Wrath and… the Great Devouring? Yeah, I’m not sure what’s going on either, and it seems we’ll have to be a patient bunch since Frayed Knights 2: Khan of Wrath will not be released this year. I’m sure they’ll share more details as development progresses – they’d be silly not to, that’s for sure.

Being a sequel and all, one would expect it to be bigger, bolder and better, and one would be right. Or at least, so it seems, because among other things, the party roster has been expanded to include six characters – two brand new faces! No word on who they are, though, and you won’t be able to create your party from scratch this time either – it’s all about the Frayed Knights after all! While the lack of a character creator might upset some, keep in mind that this restriction does allow the developer to craft a story tied directly to your little party of adventurers.

On the technical side of things, we find an engine switch to Unity (woo!) along with a completely redesigned interface – something I’m sure those who played the original will appreciate. This choice was made in order to have proper multi-platform support, including the big three (Windows, Mac, and Linux), which is never a bad thing. They’re also planning on bringing the sequel to tablets and the ever-popular Ouya, though chances are these will be released at a later point.

Since the sequel won’t be out for a while, do keep in mind forget that the first game is available directly from the developer, where a demo can also be found. You know, in case you for some reason haven’t tried it yet, and feel like helping The Frayed Knights with their quest.

(Source)

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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