This time the spotlight will be shining on Ilamentia, an obscure first-person puzzler, full of funky fun! Let’s see if we can’t help it escape the cold emptiness of Greenlight limbo, eh?
The goal is simple, activate all souls and make it to the exit, but every room revolves around wildly differing mechanics. You may be tasked with manipulating physical structures, deal with waves of phasms or briskly bound through the aether. The puzzle is to deduce the limits of the room’s mechanics which evolve as you progress. Some rooms focus on brain-melting logic, others rely on sharp reactions, but many more will test the limits of every facet of your cognitive faculties.
How’s that for a unique take on the genre, eh? Even though I’m not particularly good at puzzles – first person or not, so my playing the game is likely going be more “brain-melting” than “yay, I did it!”. Even so, there’s no denying the potential brought out by its minimalistic visual style and at times, rather odd design. Solving each level requires a fair amount of platforming, and believe it or not, shooting. Also, far as I can tell, there’s no one specific ‘key’ throughout the entire thing, as each new area requires you to think in a completely different way. Wish more genre entries were like that, instead of doing the old content recycle. All in all, I’d say Ilamentia is likely going to mess with your head… in a good way.
So riddle me this, dear reader: why is Ilamentia still struggling to get through Greenlight? It’s been out for a while (since May, 2013), so availability certainly can’t be the reason. Might I recommend visiting its Greenlight page and handing over a ‘yes’, if you like what you see? Remember: your vote matters!