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‘Year Walk’ Heading For Wii U With a Bunch of Tweaks and Additions

July 18th, 2015 Wraithkal News

Travel back in time to 19th-century Sweden and embark on a vision quest full of cryptic messages, uncanny events, and a healthy dose of supernatural, in order to learn how to foresee your future! Sound familiar? It should, as Year Walk has been out on multiple platforms for quite some time, but one thing’s certain: this upcoming Wii U version is no simple port…

With the help of Dakko Dakko, SIMOGO is determined to make sure Year Walk on Wii U is a proper fit for the system, motion controls and all. Yes, motion controls, but what sounds like a solid implementation, at least. Walking is handled with the left stick, while the camera (and pointer) utilizes gamepad movement. Nice and simple, just like it should be. Oh and puzzle solving involves gesture-based gamepad commands. You know, spin, rotate and such, making you feel like you’re really controlling the action.

The game has been totally rebuilt for the platform, with the Wii U GamePad tightly integrated into the game. It’s hard to imagine that it was not made for Wii U originally – that’s how home it feels.

On top of that – and the additional language support (French, Spanish, Italian, German) – the gamepad display will also act as an always-visible map, as well as an easy method for note-taking. Groovy. They’ve also taken to expanding the core experience in other ways, with “other fun and surprising things”. Exactly what that means will likely remain a mystery until the Wii U version of Year Walk hits the eShop, this fall.

(Source)

Year Walk for Wii U
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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