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‘The 2021 Spring Thing Festival of Interactive Fiction’ Nominees Await

April 4th, 2021 Wraithkal News
‘The 2021 Spring Thing Festival of Interactive Fiction’ Nominees Await

A cold wind is blowing and the temperature is barely creeping through single digits, in my neck of the woods. It isn’t sub-zero though, and I guess in a way, spring is in fact approaching. By which I mean that this year’s Spring Thing Festival of Interactive Fiction. What’s it all about? I am so glad you asked: interactive tales of textual entertainment!

Textual. As in, entirely text-based games played using a parser. Which likely means you won’t find any use for that fancy gamepad or super-expensive new mouse you just got, as these are – far as I can tell – all affairs that only move things along whenever the player performs an action, whether it be a dialogue selection or otherwise. Basically… interactive fiction. Right. Anyway, it’s time to play no less than thirty-eight submissions. Once that’s done with, well, you’re all set for nominating one or more – soon as that part of Spring Thing Festival of Interactive Fiction 2021 opens up, anyway – either for a Best In Show ribbon, or the ‘custom’ (as in, ‘make up your own ribbon and give them to games’) Audience Awards.

Best In Show

  • An Amical Bet, by Eve Cabanié – Quest
  • Baggage, by Katherine Farmar – Inform/Glulx
  • A Blank Page, by Edu Sánchez – Twine
  • Copper Canyon, by Tony Pisculli – Ink
  • Eleanor, by Rob – Windows
  • Excalibur, by J. J. Guest, G. C. Baccaris and Duncan Bowsman – Twine
  • Fish & Dagger, by grave snail games – Twine
  • Hand of God, by Dana Freitas – Twine
  • Heroes!, by Bellamy Briks – Quest
  • Journey to Ultimate Fightdown!, by Havilah “mwahahavilah” McGinnis – Ink
  • Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier – Twine
  • Mean Mother Trucker, by Bitter Karella – Inform/Glulx
  • Medicum Veloctic, by Lawrence M Marable – Twine
  • Miss No-Name, by Bellamy Briks – Twine
  • Misty Hills, by Giuliano Roverato Martins Pereira – Twine
  • Ned Nelson Really Needs a Job, by Eric Crepeau – Twine
  • Perihelion, by Tim White – Twine
  • Picton Murder Whodunnit, by Sia See – Strand
  • Project Arcmör, by Donald Conrad and Peter M.J. Gross (as Bitterly Indifferent Studios) – Twine
  • [PYG]MALION*, by C.J. – Twine
  • Queenlash, by Kaemi Velatet – Twine
  • The Secret of Nara, by Ralfe Rich – Twine
  • Some Space, by rittermi – Twine
  • Sovereign Citizens, by Laura Paul and Max Woodring – Twine
  • A strange dream, by Anaïs Tn – Quest
  • Sunny’s Summer Vacation, by Lucas C. Wheeler – Twine
  • Take the Dog Out, by Ell – Inform/Z
  • Those Days, by George Larkwright – Twine
  • The Weight of a Soul, by Chin Kee Yong – Inform/Glulx
  • Wintervale, by Ethan Erh – Twine

Back Garden

  • Blue November, by Lawrence Furnival – Twine
  • Budacanta, by Alianora La Canta – Ren’Py
  • Cycles (Excerpt), by Mike Marttila – Ink
  • Eyewear Cleaner 2077: Demo, by Naomi Norbez – Twine
  • Manikin Demo, by Rose Behar – Twine
  • So I Was Short Of Cash And Took On A Quest, by Anssi Raisanen – Inform/Glulx
  • Space Diner, by Marta and Alexej – Python
  • Theatre of Spud, by D E Haynes – Python

(Source)

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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