Don’t ya just hate when simple distress signals on remote mining colonies turn out to be violent outbreaks, much like how HYPERVIOLENT kicks off? Oh well. At least you now have a proper good reason to absolutely rip and tear, as you roam through the station’s corridors in search of an answer to this… absolute madness.
Pixelated horror awaits, but surely none of that is a match for your ability to point, shoot, and blow you-know-what up. Right? Right. Glad we got that settled. So, to bring back that feeling of first-person shooters from the early 90s, in terms of its aesthetic, HYPERVIOLENT is “a combination of classic low-poly 3D, and hand-crafted 1990s pixel art”, which sounds like a pretty darn brilliant cocktail to me. The nostalgic effort even brings back key cards, switches, and other mechanics to deal with as you attempt to navigate the labyrinthian station. So far, so good.
After responding to a distress signal from Commodus Asteroid 27-C, a remote mining colony, you find yourself in the midst of a violent outbreak among its inhabitants.
Want more groovy stuff? How about an inventory to manage, a weapon upgrade system, data logs to – no doubt – fill in the gaps, and NPCs to poke and prod for bits and pieces. Bits and pieces of information, that is. Oh, almost forgot to mention: dual-wielding is a thing, and with more than twenty melee and ranged weapons to choose from… I’m sure there’ll be at least a few favorites for everyone. Which is going to come in handy, should you decide to bring a couple of friends along for competitive multiplayer with up to 30(!) players, because deathmatch, team deathmatch, and survival are all on the menu. If you absolutely must, I suppose 4-player co-operative play is an option as well. Then you can always head to the deathmatch arenas whenever you’re done, you know, trying to work as a team. Just saying.
Now, who’s ready to save the day (and the I.E.C. Commodus station), in HYPERVIOLENT?
HYPERVIOLENT will be blasting monstrous foes on Steam, come Q1 2022.