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Roam the Seas On a Quest of Voodoo and Vengeance In ‘Fighting Fantasy: Bloodbones’

January 15th, 2015 Wraithkal News

Cinnabar is no stranger to you (the player), although, given the circumstances, it’d definitely be better if he was. This evil pirate murdered your parents without hesitation, after all, leaving you with but one path ahead: one of vengeance. Time to roll the die and hopefully get some payback in this latest Fighting Fantasy book gone digital.

Like prior franchise entries, Fighting Fantasy: Bloodbones is a choose-your-own-adventure game in which you play the part of the hero, your every choice bringing potentially dire consequences: do you open that door up ahead, glance through the keyhole or simply leave it be, rather than tempt fate? Numerous decisions await – some fatal, some merely troublesome – and on top of that, there’s also… combat (hence the ‘fighting’ in Fighting Fantasy, ya know?). Fierce combat at that, with weapons fitting this particular setting and likely a handful of witty pirate banter to go along with it. Groovy.

The dreaded pirate-lord Cinnabar, scourge of the twelve seas, plagued the seafarers of the Old World in a bloody reign of terror until a brave adventurer put an end to his evil. But now he is back from the dead, seeking revenge, with the dark powers of voodoo at his command.

Now, as was the case with previous efforts, Tin Man Games have enhanced the gamebook somewhat from its black-and-white origins, colourizing the entire thing and adding brand new art (which can be turned off, for those who prefer the classic), among other things. Oh, and there’s also a ‘cheat mode’, which lets ya do things like ‘page holding’, and of course, inventory management, stat tracking, etc. is all handled automatically. Would be a tad finicky otherwise.

Trim the sails and roam the sea, something something Cinnabar was never a pirate meant to be. Take care of this plague upon mankind for good, voodoo magic or not, in… Fighting Fantasy: Bloodbones!

Fighting Fantasy: Bloodbones is available for iOS (universal, iTunes) and Android (Google Play, Amazon), carrying a $5.99 price tag.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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