Up is down. Left is right. Time has stopped. Everhood is a strange place, and it gets even weirder: you’ll be playing the part of a wooden doll whose arm has been stolen by a blue gnome. Why is the color of the gnome important? I don’t know, but you better hone those music skills if you aim to survive the onslaught of weirdness that awaits in this wondrous world.
Still with me? Great. I did mention how there’ll be lots and lots of musical battles, right? Okay. Good. Then let’s move on to… wandering a labyrinthine castle! Or how about some go-kart racing? A game of hide and seek with mushrooms (wait-a-minute…)? Mages! Robots! Vampires! Phew. At this point, I doubt anyone’s surprised to hear that the very fabric of reality is coming apart in Everhood. Because it totally is, and I’m not really sure there’s much anyone can do. Except for you, the… hero? Right. Hero. Let’s go with that.
A seemingly simple quest to reclaim it begins to pull at the fraying threads of this strange world, unraveling a mystery and reality in the process.
Although I suspect it’s more accurate to say that Red, the protagonist, is simply a wooden doll on a mission, and that’s about it. Saving the world? Vanquishing some grand evil? Meh. Maybe if it doesn’t involve straying too far from the beaten path, or some such. I could of course easily be wrong here, and chances are I am. Completely wrong. In a world where nothing is quite as it seems, who’s to say the likes of common sense and logic even exist? Oh, and there’s a Gold Pig, because why not?
Hope your rhythmic skills are ready because it’s time to feel the beat as you get into the groove… or, you know, die trying. The enemies won’t go easy on you, so fight with all your strength, using the power of music, and you just might emerge victorious.