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‘Don’t Starve’ Brings Survival of the Fittest to a Mysterious Wilderness

April 24th, 2013 Wraithkal News
‘Don’t Starve’ Brings Survival of the Fittest to a Mysterious Wilderness

After two successful Shank games and the stealth hit Mark of the Ninja, Klei decided to try something different with Don’t Starve. This time, it’s all about surviving a mysterious and hostile wilderness, armed only with what you can gather and create. Oh and don’t expect the game to throw you any bones – you’re completely on your own in this adventure, for good and bad!

Within a randomly generated world, your task as Wilson the scientist is to hunt, farm and gather materials in order to craft the tools and equipment needed to tip the odds in your favor. Unlike other sandbox games, where it’s mostly a simple task of balancing your health and/or hunger levels by various means, Don’t Starve adds a sense of urgency by throwing sanity into the mix. Something else you may want to keep an eye on is the time of day, because… well, let’s just say you don’t want to wander around when it’s pitch black.

Based on what I’ve seen, a lot of your time will be spent gathering materials, building a shelter and crafting items, upgrading each as you go along, but that’s not to say it’s completely void of action though. Since food is required to keep your hunger in check, you can either take on the role of a farmer or create a weapon and go hunting – just be careful not to overestimate your combat ability, as this world is the home of plenty of hostile mobs as well as various animals (yay, food!). Again: do be careful…

Even though it’s only just left beta, Klei is already working on additional content, with the current plan being to add something every 3 weeks and considering we’re talking about survival sandbox here, I’m certainly more pleased than surprised by such an announcement. You don’t have to wait for the first update to arrive, before picking up Don’t Starve, though, because it’s available right now from the Humble Store, GOG and Steam.

Don't Starve: The End of the Beginning
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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