Forget everything you knew about navigating terrain. Floors, ceilings, walls – they no longer matter, as the power of triangular manipulation lets you tread almost anywhere. Simply place a triangle, and off you go. This newfound power does come with a request though: find the Fox in the Tower of the Odd Gods.
Isn’t the creativity of independent developers great? Sure, Valve gave us Portal, which was certainly quite the unique first-person puzzler, but TRI honestly looks like it just might mess with your head even more than thinking with portals did.
Logic is after all cast out the window, when you have the power to freely craft three-sided objects. What’s to stop you from, say, climbing a wall or going where no one was meant to go, after all, when platforms can be made to appear out of thin air? Nothing! Not a darn thing. Transportation is far from their only use though, as it seems they’ll also let you block beams of light to access otherwise sealed-off areas.
A real test of spatial awareness, TRI is a mix of first-person and puzzle gameplay that will push your mind to the absolute limit!
But why stop there? I hear the power of teleportation also lies somewhere within the world of TRI, just waiting to be discovered. Such power. Such immense and potentially dangerous power! Just… don’t forget about your quest, while exploring that mysterious new world of three-sided wonders. “Now you’re thinking with triangles”? Yup, now you’re definitely thinking with triangles.
TRI: Of Friendship and Madness is available from GOG.com, Humble, Steam, itch.io (with a demo) and IndieGameStand, carrying a $14.99 price tag. Its soundtrack can be purchased from Bandcamp for €7 (~$8.84).