A runner. You run in a runner, because if you don’t run then it wouldn’t be a runner and, well, then there would be no point in playing. It really is that simple, as is the majority of entries in this particular genre. But Too Many Me attempts to break the mold by throwing a ridiculous amount of clones into the mix, along with other crazy things.
At first, everything’s nice and easy. A clone or two, spikes to avoid, you might even be able to collect those shiny stars… but by doing that, the size of your little ‘clone squad’ will grow! So, strength in numbers? Well, kinda. There will be times when one or more clones will be left behind, and there’s nothing you can do about that – except, maybe do a better job at navigating the terrain. Or maybe not?
Since Too Many Me is a one-button runner, keeping every clone alive can be quite challenging as these guys will fall behind after stumping into the tiniest of obstacles. This means they won’t necessarily make the jump across a spike pit, since everyone jumps the instant you press the button. “The needs of the many outweigh the needs of the few”? Not in this case! If sacrificing a clone or ten means being able to keep going, then by all means, let it happen.
While having access to double- and triple-jumping does make everything more manageable, based on what I’ve seen so far, Too Many Me is not easy by any stretch. It does look like fun though, and at the end of the day, I’d say that’s pretty darn important too – high difficulty or not.
The Too Many Me alpha is available from Desura for $1.99 (or your regional equivalent).