Remember how The Room took place in an abandoned, and rather creepy, house? How you’d twist knobs, adjust light and shadow in a three-dimensional space to open drawers, and numerous other crazy puzzles that’d make yer head spin? And above all, how much fun it was to play the noticeably enhanced PC port? I sure hope so, because The Room Two awaits on that very platform, luring you into… a long-forgotten crypt! Oh, and it’s a trap.
Pretty nifty, eh? I mean, who needs an old, barely-lit attic, when you can explore a dusty crypt instead, really? Well, ignoring the bit about it being a trap, anyway. But hey, at least now you have proper motivation to solve the mystery and its many puzzles – unless of course, you feel like staying there for all eternity. Which would be bad.
That said, having played the original for a good bit, if its sequel – enhanced PC port or not – is anything like it, I’d recommend a patient approach, as this is by no means a fast-paced experience. The creator does claim to have expanded upon the gameplay, but I suspect you’ll still be rotating the camera around an object to find that one interactable spot which will, in turn, enable you to dig deeper into a metaphorical box… and that’s just for the most basic stuff.
Follow a trail of cryptic letters from an enigmatic scientist known only as “AS” into a compelling world of challenging mystery and tactile exploration.
There’s also bound to be a wealth of tiny objects to manipulate, like, say, the sails or cannons on the ship in the above screenshot. Maybe they’ll even fire, triggering a The Incredible Machine-style event? Yeah right. You never know though. Just remember, if something can be zoomed in on for further investigation, chances are it serves a purpose – part of a greater puzzle, so to speak…